Mercurial > touhou
annotate pytouhou/ui/window.pyx @ 444:f26c8ab57257
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 Aug 2013 14:16:08 +0200 |
parents | d8630c086926 |
children | 2a352118c55a |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.lib import sdl |
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17 |
423
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18 from pytouhou.lib.opengl cimport \ |
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19 (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, |
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20 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, |
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21 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY) |
422
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22 |
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23 |
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24 class Clock(object): |
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25 def __init__(self, fps=None): |
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26 self._target_fps = 0 |
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27 self._ref_tick = 0 |
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28 self._ref_frame = 0 |
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29 self._fps_tick = 0 |
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30 self._fps_frame = 0 |
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31 self._rate = 0 |
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32 self.set_target_fps(fps) |
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33 |
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34 |
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35 def set_target_fps(self, fps): |
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36 self._target_fps = fps |
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37 self._ref_tick = 0 |
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38 self._fps_tick = 0 |
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39 |
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40 |
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41 def get_fps(self): |
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42 return self._rate |
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43 |
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44 |
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45 def tick(self): |
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46 current = sdl.get_ticks() |
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47 |
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48 if not self._ref_tick: |
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49 self._ref_tick = current |
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50 self._ref_frame = 0 |
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51 |
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52 if self._fps_frame >= (self._target_fps or 60): |
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53 self._rate = self._fps_frame * 1000. / (current - self._fps_tick) |
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54 self._fps_tick = current |
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55 self._fps_frame = 0 |
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56 |
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57 self._ref_frame += 1 |
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58 self._fps_frame += 1 |
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59 |
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60 target_tick = self._ref_tick |
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61 if self._target_fps: |
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62 target_tick += int(self._ref_frame * 1000 / self._target_fps) |
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63 |
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64 if current <= target_tick: |
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65 sdl.delay(target_tick - current) |
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66 else: |
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67 self._ref_tick = current |
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68 self._ref_frame = 0 |
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69 |
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70 |
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71 |
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72 class Window(object): |
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73 def __init__(self, size=None, double_buffer=True, fps_limit=60, |
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74 fixed_pipeline=False, sound=True): |
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75 self.fps_limit = fps_limit |
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76 self.use_fixed_pipeline = fixed_pipeline |
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77 self.runner = None |
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78 |
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79 sdl.init(sdl.INIT_VIDEO) |
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80 sdl.img_init(sdl.INIT_PNG) |
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81 if sound: |
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82 sdl.mix_init(0) |
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83 |
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84 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, 2) |
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85 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, 1) |
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86 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, int(double_buffer)) |
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87 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24) |
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88 |
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89 self.width, self.height = size if size else (640, 480) |
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90 |
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91 self.win = sdl.Window('PyTouhou', |
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92 sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, |
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93 self.width, self.height, |
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94 sdl.WINDOW_OPENGL | sdl.WINDOW_SHOWN) |
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95 self.win.gl_create_context() |
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96 |
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97 # Initialize OpenGL |
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98 glEnable(GL_BLEND) |
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99 if self.use_fixed_pipeline: |
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100 glEnable(GL_TEXTURE_2D) |
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101 glHint(GL_FOG_HINT, GL_NICEST) |
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102 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
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103 glEnableClientState(GL_COLOR_ARRAY) |
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104 glEnableClientState(GL_VERTEX_ARRAY) |
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105 glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
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106 |
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107 # Initialize sound |
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108 if sound: |
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109 sdl.mix_open_audio(44100, sdl.DEFAULT_FORMAT, 2, 4096) |
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110 sdl.mix_allocate_channels(26) #TODO: make it dependent on the SFX number. |
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111 |
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112 self.clock = Clock(self.fps_limit) |
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113 |
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114 |
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115 def set_size(self, width, height): |
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116 self.win.set_window_size(width, height) |
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117 |
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118 |
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119 def set_runner(self, runner): |
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120 self.runner = runner |
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121 runner.start() |
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122 |
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123 |
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124 def run(self): |
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125 try: |
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126 while self.run_frame(): |
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127 pass |
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128 finally: |
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129 self.runner.finish() |
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130 |
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131 |
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132 def run_frame(self): |
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133 if self.runner: |
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134 running = self.runner.update() |
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135 self.win.gl_swap_window() |
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136 self.clock.tick() |
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137 return running |
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138 |
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139 |
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140 def __dealloc__(self): |
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141 self.win.gl_delete_context() |
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142 self.win.destroy_window() |
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143 sdl.mix_close_audio() |
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144 sdl.mix_quit() |
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145 sdl.img_quit() |
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146 sdl.quit() |