Mercurial > touhou
annotate pytouhou/game/text.py @ 428:f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 16 Jul 2013 21:17:22 +0200 |
parents | 6c0cb3eee33e |
children | c9433188ffdb |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from copy import copy |
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16 |
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17 from pytouhou.game.sprite import Sprite |
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18 from pytouhou.vm.anmrunner import ANMRunner |
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19 from pytouhou.utils.interpolator import Interpolator |
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20 |
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21 |
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22 class Glyph(object): |
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23 def __init__(self, sprite, pos): |
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24 self.sprite = sprite |
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25 self.removed = False |
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26 |
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27 self.x, self.y = pos |
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28 |
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29 |
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30 class Widget(object): |
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31 def __init__(self, pos, back_wrapper=None, back_script=22): |
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32 self.sprite = None |
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33 self.removed = False |
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34 self.changed = True |
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35 self.anmrunner = None |
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36 self.frame = 0 |
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37 |
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38 # Set up the backround sprite |
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39 self.back_wrapper = back_wrapper |
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40 if back_wrapper: |
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41 self.sprite = Sprite() |
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42 self.anmrunner = ANMRunner(back_wrapper, back_script, self.sprite) |
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43 self.anmrunner.run_frame() |
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44 |
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45 self.x, self.y = pos |
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46 |
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47 def update(self): |
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48 self.frame += 1 |
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49 if self.changed: |
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50 if self.anmrunner and not self.anmrunner.run_frame(): |
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51 self.anmrunner = None |
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52 self.changed = False |
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53 |
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54 |
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55 |
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56 class GlyphCollection(Widget): |
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57 def __init__(self, pos, anm_wrapper, back_wrapper=None, ref_script=0, |
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58 xspacing=14, back_script=22): |
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59 Widget.__init__(self, pos, back_wrapper, back_script) |
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60 |
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61 self.ref_sprite = Sprite() |
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62 self.anm_wrapper = anm_wrapper |
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63 self.glyphes = [] |
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64 self.xspacing = xspacing |
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65 |
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66 # Set up ref sprite |
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67 anm_runner = ANMRunner(anm_wrapper, ref_script, self.ref_sprite) |
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68 anm_runner.run_frame() |
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69 self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right |
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70 |
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71 |
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72 def set_length(self, length): |
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73 current_length = len(self.glyphes) |
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74 if length > current_length: |
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75 self.glyphes.extend(Glyph(copy(self.ref_sprite), |
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76 (self.x + self.xspacing * i, self.y)) |
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77 for i in range(current_length, length)) |
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78 elif length < current_length: |
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79 self.glyphes[:] = self.glyphes[:length] |
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80 |
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81 |
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82 def set_sprites(self, sprite_indexes): |
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83 self.set_length(len(sprite_indexes)) |
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84 for glyph, idx in zip(self.glyphes, sprite_indexes): |
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85 glyph.sprite.anm, glyph.sprite.texcoords = self.anm_wrapper.get_sprite(idx) |
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86 glyph.sprite.changed = True |
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87 |
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88 |
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89 def set_color(self, color, text=True): |
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90 if text: |
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91 colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0), |
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92 'blue': (192, 192, 255), 'darkblue': (160, 128, 255), |
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93 'purple': (224, 128, 255), 'red': (255, 64, 0)} |
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94 color = colors[color] |
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95 self.ref_sprite.color = color |
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96 for glyph in self.glyphes: |
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97 glyph.sprite.color = color |
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98 |
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99 |
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100 def set_alpha(self, alpha): |
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101 self.ref_sprite.alpha = alpha |
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102 for glyph in self.glyphes: |
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103 glyph.sprite.alpha = alpha |
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104 |
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105 |
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106 |
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107 class Text(GlyphCollection): |
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108 def __init__(self, pos, ascii_wrapper, back_wrapper=None, text='', |
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109 xspacing=14, shift=21, back_script=22, align='left'): |
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110 GlyphCollection.__init__(self, pos, ascii_wrapper, back_wrapper, |
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111 xspacing=xspacing, back_script=back_script) |
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112 self.text = '' |
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113 self.shift = shift |
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114 |
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115 if align == 'center': |
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116 self.x -= xspacing * len(text) // 2 |
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117 elif align == 'right': |
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118 self.x -= xspacing * len(text) |
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119 else: |
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120 assert align == 'left' |
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121 |
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122 self.set_text(text) |
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123 |
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124 |
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125 @property |
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126 def objects(self): |
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127 return self.glyphes + [self] |
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128 |
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129 |
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130 def set_text(self, text): |
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131 if text == self.text: |
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132 return |
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133 |
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134 self.set_sprites([ord(c) - self.shift for c in text]) |
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135 self.text = text |
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136 self.changed = True |
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137 |
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138 |
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139 def timeout_update(self): |
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140 GlyphCollection.update(self) |
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141 if self.frame == self.timeout: |
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142 self.removed = True |
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143 |
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144 |
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145 def move_timeout_update(self): |
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146 GlyphCollection.update(self) |
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147 if self.frame % 2: |
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148 for glyph in self.glyphes: |
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149 glyph.y -= 1 |
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150 if self.frame == self.timeout: |
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151 self.removed = True |
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152 |
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153 |
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154 def fadeout_timeout_update(self): |
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155 GlyphCollection.update(self) |
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156 if self.frame >= self.start: |
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157 if self.frame == self.start: |
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158 self.fade(self.duration, 255, lambda x: x) |
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159 elif self.frame == self.timeout - self.duration: |
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160 self.fade(self.duration, 0, lambda x: x) |
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161 if self.fade_interpolator: |
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162 self.fade_interpolator.update(self.frame) |
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163 self.alpha = int(self.fade_interpolator.values[0]) |
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164 for glyph in self.glyphes: |
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165 glyph.sprite.alpha = self.alpha |
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166 glyph.sprite.changed = True |
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167 if self.frame == self.timeout: |
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168 self.removed = True |
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169 |
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170 |
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171 def fade(self, duration, alpha, formula): |
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172 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
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173 (alpha,), self.frame + duration, |
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174 formula) |
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175 |
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176 |
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177 def set_timeout(self, timeout, effect=None, duration=0, start=0): |
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178 if effect == 'move': |
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179 self.update = self.move_timeout_update |
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180 self.timeout = timeout + start |
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181 elif effect == 'fadeout': |
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182 self.alpha = 0 |
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183 for glyph in self.glyphes: |
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184 glyph.sprite.alpha = 0 |
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185 self.update = self.fadeout_timeout_update |
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186 self.duration = duration |
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187 self.start = start |
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188 self.timeout = timeout + start |
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189 else: |
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190 self.update = self.timeout_update |
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191 self.timeout = timeout + start |
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192 |
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193 |
323
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194 |
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195 class Counter(GlyphCollection): |
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196 def __init__(self, pos, anm_wrapper, back_wrapper=None, script=0, |
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197 xspacing=16, value=0, back_script=22): |
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198 GlyphCollection.__init__(self, pos, anm_wrapper, |
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199 back_wrapper=back_wrapper, ref_script=script, |
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200 xspacing=xspacing, back_script=back_script) |
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201 |
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202 self.value = value |
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203 self.set_value(value) |
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204 |
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205 |
384
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206 @property |
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207 def objects(self): |
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208 return [self] + self.glyphes |
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209 |
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210 |
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211 def set_value(self, value): |
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212 if value < 0: |
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213 value = 0 |
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214 if value == self.value: |
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215 return |
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216 |
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217 self.set_length(value) |
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218 self.value = value |
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219 self.changed = True |
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220 |
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221 |
346
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222 |
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223 class Gauge(object): |
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224 def __init__(self, pos, anm_wrapper, max_length=280, maximum=1, value=0): |
346
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225 self.sprite = Sprite() |
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226 self.anmrunner = ANMRunner(anm_wrapper, 21, self.sprite) |
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227 self.anmrunner.run_frame() |
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228 self.removed = False |
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229 self.sprite.corner_relative_placement = True #TODO: perhaps not right |
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230 self.objects = [self] |
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231 |
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232 self.x, self.y = pos |
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233 self.max_length = max_length |
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234 self.maximum = maximum |
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235 |
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236 self.set_value(value) |
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237 |
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238 |
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239 def set_value(self, value): |
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240 self.value = value |
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241 self.sprite.width_override = self.max_length * value / self.maximum |
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242 self.sprite.changed = True #TODO |
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243 |
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244 |
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245 def update(self): |
347
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246 #XXX |
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247 if self.value == 0: |
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248 self.sprite.visible = False |
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249 else: |
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250 self.sprite.visible = True |
346
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251 if self.anmrunner and not self.anmrunner.run_frame(): |
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252 self.anmrunner = None |
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253 |
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254 |