annotate pytouhou/ui/sdl/texture.pxd @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents a6af3ff86612
children
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b895ed2de71f Implement text rendering for the SDL backend.
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1 from pytouhou.lib.sdl cimport Font
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2 from pytouhou.lib.sdl cimport Surface, Window
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3
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4 cdef class TextureManager:
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5 cdef object loader
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6 cdef Window window
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8 cdef bint load(self, dict anms) except True
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9 cdef load_texture(self, Surface texture)
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11 cdef class FontManager:
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12 cdef Font font
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13 cdef Window window
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a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 544
diff changeset
15 cdef bint load(self, dict labels) except True