comparison pytouhou/game/enemy.py @ 220:0595315d3880

Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 18 Dec 2011 14:14:32 +0100
parents 78e9957ad344
children 3cbfa2c11dec 1de67f332f00
comparison
equal deleted inserted replaced
219:091301805cce 220:0595315d3880
239 239
240 # Check for enemy-bullet collisions 240 # Check for enemy-bullet collisions
241 for bullet in self._game.players_bullets: 241 for bullet in self._game.players_bullets:
242 half_size = bullet.hitbox_half_size 242 half_size = bullet.hitbox_half_size
243 bx, by = bullet.x, bullet.y 243 bx, by = bullet.x, bullet.y
244 bx1, bx2 = bx - half_size, bx + half_size 244 bx1, bx2 = bx - half_size[0], bx + half_size[0]
245 by1, by2 = by - half_size, by + half_size 245 by1, by2 = by - half_size[1], by + half_size[1]
246 246
247 if not (bx2 < ex1 or bx1 > ex2 247 if not (bx2 < ex1 or bx1 > ex2
248 or by2 < ey1 or by1 > ey2): 248 or by2 < ey1 or by1 > ey2):
249 bullet.collide() 249 bullet.collide()
250 damages += bullet._bullet_type.damage 250 damages += bullet.damage
251 self.drop_particles(1, 1) 251 self.drop_particles(1, 1)
252 252
253 # Check for enemy-player collisions 253 # Check for enemy-player collisions
254 ex1, ex2 = ex - ehalf_size_x * 2. / 3., ex + ehalf_size_x * 2. / 3. 254 ex1, ex2 = ex - ehalf_size_x * 2. / 3., ex + ehalf_size_x * 2. / 3.
255 ey1, ey2 = ey - ehalf_size_y * 2. / 3., ey + ehalf_size_y * 2. / 3. 255 ey1, ey2 = ey - ehalf_size_y * 2. / 3., ey + ehalf_size_y * 2. / 3.