Mercurial > touhou
comparison stageviewer.py @ 10:059ea0ea8d38
Use the original game's near and far planes.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 02 Aug 2011 15:46:47 +0200 |
parents | 668b808b73ef |
children | 548662d70860 |
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9:668b808b73ef | 10:059ea0ea8d38 |
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136 window = pygame.display.set_mode((384, 448), pygame.OPENGL | pygame.DOUBLEBUF) | 136 window = pygame.display.set_mode((384, 448), pygame.OPENGL | pygame.DOUBLEBUF) |
137 | 137 |
138 # Initialize OpenGL | 138 # Initialize OpenGL |
139 glMatrixMode(GL_PROJECTION) | 139 glMatrixMode(GL_PROJECTION) |
140 glLoadIdentity() | 140 glLoadIdentity() |
141 gluPerspective(30, float(window.get_width())/window.get_height(), 20, 2000) | 141 gluPerspective(30, float(window.get_width())/window.get_height(), 101010101./2010101., 101010101./10101.) |
142 | 142 |
143 glHint(GL_FOG_HINT, GL_NICEST) | 143 glHint(GL_FOG_HINT, GL_NICEST) |
144 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) | 144 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
145 glEnable(GL_DEPTH_TEST) | 145 glEnable(GL_DEPTH_TEST) |
146 glEnable(GL_BLEND) | 146 glEnable(GL_BLEND) |