comparison pytouhou/games/eosd.py @ 233:067f6d9c562b

Fix replay handling a bit
author Thibaut Girka <thib@sitedethib.com>
date Sat, 31 Dec 2011 02:50:04 +0100
parents 8843e26f80c3
children e59bd7979ddc
comparison
equal deleted inserted replaced
232:8843e26f80c3 233:067f6d9c562b
148 #TODO: find a better way to do that. 148 #TODO: find a better way to do that.
149 bullet_type = BulletType(self.anm_wrapper, shot.sprite % 256, 149 bullet_type = BulletType(self.anm_wrapper, shot.sprite % 256,
150 shot.sprite % 256 + 32, #TODO: find the real cancel anim 150 shot.sprite % 256 + 32, #TODO: find the real cancel anim
151 0, 0, 0, 0.) 151 0, 0, 0, 0.)
152 if shot.type == 2: 152 if shot.type == 2:
153 #TODO: check acceleration, check duration, check everything! 153 #TODO: triple-check acceleration!
154 bullets.append(Bullet((x, y), bullet_type, 0, 154 bullets.append(Bullet((x, y), bullet_type, 0,
155 shot.angle, shot.speed, 155 shot.angle, shot.speed,
156 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.), 156 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.),
157 16, self, self._game, player_bullet=True, 157 16, self, self._game, player_bullet=True,
158 damage=shot.damage, hitbox=shot.hitbox)) 158 damage=shot.damage, hitbox=shot.hitbox))