Mercurial > touhou
comparison pytouhou/game/game.pxd @ 471:06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 16 Sep 2013 18:42:04 +0200 |
parents | feecdb4a8928 |
children | 1c891c71cf22 |
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470:98995d8ac744 | 471:06f0eeb519bb |
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19 cdef void set_player_bomb(self) except * | 19 cdef void set_player_bomb(self) except * |
20 cdef void unset_player_bomb(self) except * | 20 cdef void unset_player_bomb(self) except * |
21 cpdef drop_bonus(self, double x, double y, long _type, end_pos=*) | 21 cpdef drop_bonus(self, double x, double y, long _type, end_pos=*) |
22 cdef void autocollect(self, Player player) except * | 22 cdef void autocollect(self, Player player) except * |
23 cdef void cancel_bullets(self) except * | 23 cdef void cancel_bullets(self) except * |
24 cdef void cancel_player_lasers(self) except * | |
24 cpdef change_bullets_into_star_items(self) | 25 cpdef change_bullets_into_star_items(self) |
25 cpdef change_bullets_into_bonus(self) | 26 cpdef change_bullets_into_bonus(self) |
26 cpdef kill_enemies(self) | 27 cpdef kill_enemies(self) |
27 cpdef new_effect(self, pos, long anim, anm=*, long number=*) | 28 cpdef new_effect(self, pos, long anim, anm=*, long number=*) |
28 cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*) | 29 cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*) |