comparison pytouhou/game/laser.pyx @ 471:06f0eeb519bb

Make Laser and Orb extension types, and use that where possible.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 16 Sep 2013 18:42:04 +0200
parents pytouhou/game/laser.py@5bb7d2c0ff46
children 8038f1957b71
comparison
equal deleted inserted replaced
470:98995d8ac744 471:06f0eeb519bb
1 # -*- encoding: utf-8 -*-
2 ##
3 ## Copyright (C) 2012 Thibaut Girka <thib@sitedethib.com>
4 ##
5 ## This program is free software; you can redistribute it and/or modify
6 ## it under the terms of the GNU General Public License as published
7 ## by the Free Software Foundation; version 3 only.
8 ##
9 ## This program is distributed in the hope that it will be useful,
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ## GNU General Public License for more details.
13 ##
14
15 from libc.math cimport cos, sin, M_PI as pi
16
17 from pytouhou.vm.anmrunner import ANMRunner
18
19
20 cdef class LaserLaunchAnim(Element):
21 def __init__(self, Laser laser, anm, unsigned long index):
22 Element.__init__(self, (0, 0))
23
24 self._laser = laser
25 self.sprite = Sprite()
26 self.sprite.anm = anm
27 self.sprite.texcoords = anm.sprites[index]
28 self.sprite.blendfunc = 1
29
30
31 cpdef update(self):
32 laser = self._laser
33 length = <double>min(laser.end_offset - laser.start_offset, laser.max_length)
34 offset = laser.end_offset - length
35 dx, dy = cos(laser.angle), sin(laser.angle)
36
37 self.x = laser.base_pos[0] + offset * dx
38 self.y = laser.base_pos[1] + offset * dy
39
40 scale = laser.width / 10. - (offset - laser.start_offset) #TODO: check
41 self.sprite.rescale = (scale, scale)
42 self.sprite.changed = True
43
44 if laser.removed or scale <= 0.:
45 self.removed = True
46
47
48
49 cdef class Laser(Element):
50 def __init__(self, tuple base_pos, laser_type,
51 unsigned long sprite_idx_offset, double angle, double speed,
52 double start_offset, double end_offset, double max_length,
53 double width, unsigned long start_duration,
54 unsigned long duration, unsigned long stop_duration,
55 unsigned long grazing_delay,
56 unsigned long grazing_extra_duration, Game game):
57 Element.__init__(self, (0, 0))
58
59 self._game = game
60 launch_anim = LaserLaunchAnim(self, laser_type.anm,
61 laser_type.launch_anim_offsets[sprite_idx_offset]
62 + laser_type.launch_sprite_idx)
63 self._game.effects.append(launch_anim)
64 self._laser_type = laser_type
65 self.state = STARTING
66
67 #TODO: hitbox
68
69 self.frame = 0
70 self.start_duration = start_duration
71 self.duration = duration
72 self.stop_duration = stop_duration
73 self.grazing_delay = grazing_delay
74 self.grazing_extra_duration = grazing_extra_duration
75
76 self.sprite_idx_offset = sprite_idx_offset
77 self.set_base_pos(base_pos[0], base_pos[1])
78 self.angle = angle
79 self.speed = speed
80 self.start_offset = start_offset
81 self.end_offset = end_offset
82 self.max_length = max_length
83 self.width = width
84
85 self.set_anim()
86
87
88 cdef void set_anim(self, long sprite_idx_offset=-1):
89 if sprite_idx_offset >= 0:
90 self.sprite_idx_offset = sprite_idx_offset
91
92 lt = self._laser_type
93 self.sprite = Sprite()
94 self.sprite.angle = self.angle
95 self.anmrunner = ANMRunner(lt.anm, lt.anim_index,
96 self.sprite, self.sprite_idx_offset)
97
98
99 cpdef set_base_pos(self, double x, double y):
100 self.base_pos[:] = [x, y]
101
102
103 cdef bint _check_collision(self, double point[2], double border_size):
104 cdef double c1[2], c2[2], c3[2]
105
106 x, y = point[0] - self.base_pos[0], point[1] - self.base_pos[1]
107 dx, dy = cos(self.angle), sin(self.angle)
108 dx2, dy2 = -dy, dx
109
110 length = <double>min(self.end_offset - self.start_offset, self.max_length)
111 offset = self.end_offset - length - border_size / 2.
112 end_offset = self.end_offset + border_size / 2.
113 half_width = self.width / 4. + border_size / 2.
114
115 c1[:] = [dx * offset - dx2 * half_width, dy * offset - dy2 * half_width]
116 c2[:] = [dx * offset + dx2 * half_width, dy * offset + dy2 * half_width]
117 c3[:] = [dx * end_offset + dx2 * half_width, dy * end_offset + dy2 * half_width]
118 vx, vy = x - c2[0], y - c2[1]
119 v1x, v1y = c1[0] - c2[0], c1[1] - c2[1]
120 v2x, v2y = c3[0] - c2[0], c3[1] - c2[1]
121
122 return (0 <= vx * v1x + vy * v1y <= v1x * v1x + v1y * v1y
123 and 0 <= vx * v2x + vy * v2y <= v2x * v2x + v2y * v2y)
124
125
126 cdef bint check_collision(self, double point[2]):
127 if self.state != STARTED:
128 return False
129
130 return self._check_collision(point, 2.5)
131
132
133 cdef bint check_grazing(self, double point[2]):
134 #TODO: quadruple check!
135 if self.state == STOPPING and self.frame >= self.grazing_extra_duration:
136 return False
137 if self.state == STARTING and self.frame <= self.grazing_delay:
138 return False
139 if self.frame % 12 != 0:
140 return False
141
142 return self._check_collision(point, 96 + 2.5)
143
144
145 def get_bullets_pos(self):
146 #TODO: check
147 length = <double>min(self.end_offset - self.start_offset, self.max_length)
148 offset = self.end_offset - length
149 dx, dy = cos(self.angle), sin(self.angle)
150 while self.start_offset <= offset < self.end_offset:
151 yield (self.base_pos[0] + offset * dx, self.base_pos[1] + offset * dy)
152 offset += 48.
153
154
155 cpdef cancel(self):
156 self.grazing_extra_duration = 0
157 if self.state != STOPPING:
158 self.frame = 0
159 self.state = STOPPING
160
161
162 cpdef update(self):
163 if self.anmrunner is not None and not self.anmrunner.run_frame():
164 self.anmrunner = None
165
166 self.end_offset += self.speed
167
168 length = <double>min(self.end_offset - self.start_offset, self.max_length) # TODO
169 if self.state == STARTING:
170 if self.frame == self.start_duration:
171 self.frame = 0
172 self.state = STARTED
173 else:
174 width = self.width * float(self.frame) / self.start_duration #TODO
175 if self.state == STARTED:
176 width = self.width #TODO
177 if self.frame == self.duration:
178 self.frame = 0
179 self.state = STOPPING
180 if self.state == STOPPING:
181 if self.frame == self.stop_duration:
182 width = 0.
183 self.removed = True
184 else:
185 width = self.width * (1. - float(self.frame) / self.stop_duration) #TODO
186
187 offset = self.end_offset - length / 2.
188 self.x = self.base_pos[0] + offset * cos(self.angle)
189 self.y = self.base_pos[1] + offset * sin(self.angle)
190 self.sprite.visible = (width > 0 and length > 0)
191 self.sprite.width_override = width
192 self.sprite.height_override = length
193
194 self.sprite.update_orientation(pi/2. - self.angle, True)
195 self.sprite.changed = True #TODO
196
197 self.frame += 1
198
199
200 cdef class PlayerLaser(Element):
201 def __init__(self, laser_type, unsigned long sprite_idx_offset,
202 tuple hitbox, unsigned long damage, double angle,
203 double offset, unsigned long duration, Element origin):
204 Element.__init__(self)
205
206 self._laser_type = laser_type
207 self.origin = origin
208
209 self.hitbox[:] = [hitbox[0], hitbox[1]]
210
211 self.frame = 0
212 self.duration = duration
213
214 self.sprite_idx_offset = sprite_idx_offset
215 self.angle = angle
216 self.offset = offset
217 self.damage = damage
218
219 self.set_anim()
220
221
222 cdef void set_anim(self, long sprite_idx_offset=-1):
223 if sprite_idx_offset >= 0:
224 self.sprite_idx_offset = sprite_idx_offset
225
226 lt = self._laser_type
227 self.sprite = Sprite()
228 self.anmrunner = ANMRunner(lt.anm, lt.anim_index,
229 self.sprite, self.sprite_idx_offset)
230 #self.sprite.blendfunc = 1 #XXX
231
232
233 cdef void cancel(self):
234 self.anmrunner.interrupt(1)
235
236
237 cdef void update(self):
238 if self.anmrunner is not None and not self.anmrunner.run_frame():
239 self.anmrunner = None
240 self.removed = True
241
242 length = self.origin.y
243 if self.frame == self.duration:
244 self.cancel()
245
246 self.sprite.visible = (length > 0)
247 self.sprite.height_override = length
248 self.sprite.changed = True #TODO
249
250 self.x = self.origin.x + self.offset * cos(self.angle)
251 self.y = self.origin.y / 2. + self.offset * sin(self.angle)
252
253 self.frame += 1