comparison data/ST/eff01.script @ 557:0f2af7552462

Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents 1bc0ad774ed4
children
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556:c34b23e29d16 557:0f2af7552462