comparison src/th06/enemy.rs @ 668:140ee7de6d90

Use the correct half-size of the hitbox.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 12 Aug 2019 15:09:53 +0200
parents 904849807fd8
children 082c39d7d1c3
comparison
equal deleted inserted replaced
667:904849807fd8 668:140ee7de6d90
243 self.z = z; 243 self.z = z;
244 } 244 }
245 245
246 /// Sets the hitbox around the enemy. 246 /// Sets the hitbox around the enemy.
247 pub fn set_hitbox(&mut self, width: f32, height: f32) { 247 pub fn set_hitbox(&mut self, width: f32, height: f32) {
248 self.hitbox_half_size = [width, height]; 248 self.hitbox_half_size = [width / 2., height / 2.];
249 } 249 }
250 250
251 /// Run all interpolators and such, and update internal variables once per 251 /// Run all interpolators and such, and update internal variables once per
252 /// frame. 252 /// frame.
253 pub fn update(&mut self) { 253 pub fn update(&mut self) {