Mercurial > touhou
comparison eosd @ 434:18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
| author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
|---|---|
| date | Sun, 11 Aug 2013 14:30:52 +0200 |
| parents | 77c0e9a53795 |
| children | b0abb05811f7 |
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| 433:1222341ea22c | 434:18e4b121646b |
|---|---|
| 53 import logging | 53 import logging |
| 54 | 54 |
| 55 from pytouhou.ui.window import Window | 55 from pytouhou.ui.window import Window |
| 56 from pytouhou.resource.loader import Loader | 56 from pytouhou.resource.loader import Loader |
| 57 from pytouhou.ui.gamerunner import GameRunner | 57 from pytouhou.ui.gamerunner import GameRunner |
| 58 from pytouhou.games.eosd import EoSDGame | 58 from pytouhou.games.eosd import EoSDCommon, EoSDGame |
| 59 from pytouhou.game.game import GameOver | 59 from pytouhou.game.game import GameOver |
| 60 from pytouhou.game.player import PlayerState | 60 from pytouhou.game.player import PlayerState |
| 61 from pytouhou.formats.t6rp import T6RP, Level | 61 from pytouhou.formats.t6rp import T6RP, Level |
| 62 from pytouhou.utils.random import Random | 62 from pytouhou.utils.random import Random |
| 63 from pytouhou.vm.msgrunner import NextStage | 63 from pytouhou.vm.msgrunner import NextStage |
| 143 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] | 143 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] |
| 144 states = [PlayerState(character=character, power=default_power)] | 144 states = [PlayerState(character=character, power=default_power)] |
| 145 | 145 |
| 146 game_class = EoSDGameBossRush if boss_rush else EoSDGame | 146 game_class = EoSDGameBossRush if boss_rush else EoSDGame |
| 147 | 147 |
| 148 common = EoSDCommon(resource_loader) | |
| 148 runner = GameRunner(window, resource_loader, skip=skip_replay) | 149 runner = GameRunner(window, resource_loader, skip=skip_replay) |
| 149 while True: | 150 while True: |
| 150 if replay: | 151 if replay: |
| 151 level = replay.levels[stage_num - 1] | 152 level = replay.levels[stage_num - 1] |
| 152 if not level: | 153 if not level: |
| 180 level.difficulty = difficulty | 181 level.difficulty = difficulty |
| 181 save_keystates = [] | 182 save_keystates = [] |
| 182 | 183 |
| 183 hints_stage = hints.stages[stage_num - 1] if hints else None | 184 hints_stage = hints.stages[stage_num - 1] if hints else None |
| 184 | 185 |
| 185 game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, continues=continues, hints=hints_stage) | 186 game = game_class(resource_loader, states, stage_num, rank, difficulty, common, prng=prng, continues=continues, hints=hints_stage) |
| 186 | 187 |
| 187 if not enable_particles: | 188 if not enable_particles: |
| 188 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): | 189 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): |
| 189 pass | 190 pass |
| 190 game.new_particle = new_particle | 191 game.new_particle = new_particle |
