Mercurial > touhou
comparison pytouhou/ui/gamerunner.py @ 331:1b4f04b08729
Add the story mode.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 30 Jun 2012 19:37:21 +0200 |
parents | 16ed1ab1e14b |
children | 4eca6130f118 |
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330:16ed1ab1e14b | 331:1b4f04b08729 |
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42 width, height = (game.interface.width, game.interface.height) if game else (None, None) | 42 width, height = (game.interface.width, game.interface.height) if game else (None, None) |
43 pyglet.window.Window.__init__(self, width=width, height=height, | 43 pyglet.window.Window.__init__(self, width=width, height=height, |
44 caption='PyTouhou', resizable=False) | 44 caption='PyTouhou', resizable=False) |
45 | 45 |
46 self.replay_level = None | 46 self.replay_level = None |
47 self.load_game(game, background, replay) | 47 |
48 if game: | |
49 self.load_game(game, background, replay) | |
48 | 50 |
49 self.clock = pyglet.clock.get_default() | 51 self.clock = pyglet.clock.get_default() |
50 | 52 |
51 | 53 |
52 def load_game(self, game=None, background=None, replay=None): | 54 def load_game(self, game=None, background=None, replay=None): |
140 keystate |= 64 | 142 keystate |= 64 |
141 if self.keys[pyglet.window.key.RIGHT]: | 143 if self.keys[pyglet.window.key.RIGHT]: |
142 keystate |= 128 | 144 keystate |= 128 |
143 if self.keys[pyglet.window.key.LCTRL]: | 145 if self.keys[pyglet.window.key.LCTRL]: |
144 keystate |= 256 | 146 keystate |= 256 |
145 self.game.run_iter(keystate) | |
146 else: | 147 else: |
147 keystate = 0 | 148 keystate = 0 |
148 for frame, _keystate, unknown in self.replay_level.keys: | 149 for frame, _keystate, unknown in self.replay_level.keys: |
149 if self.game.frame < frame: | 150 if self.game.frame < frame: |
150 break | 151 break |
151 else: | 152 else: |
152 keystate = _keystate | 153 keystate = _keystate |
153 | 154 |
154 self.game.run_iter(keystate) | 155 self.game.run_iter(keystate) |
155 | 156 |
156 | 157 |
157 def render_game(self): | 158 def render_game(self): |
158 # Switch to game projection | 159 # Switch to game projection |
159 #TODO: move that to GameRenderer? | 160 #TODO: move that to GameRenderer? |