comparison data/ST/etama3.script @ 121:1bc0ad774ed4

More impressive data, use a wider range of things, and document things!
author Thibaut Girka <thib@sitedethib.com>
date Fri, 09 Sep 2011 21:36:53 +0200
parents 1ec8be40880f
children 174324a4da51
comparison
equal deleted inserted replaced
120:4300a832f033 121:1bc0ad774ed4
11 Sprite: 3 16*16+48+32 # Bomb item 11 Sprite: 3 16*16+48+32 # Bomb item
12 Sprite: 4 16*16+64+32 # Full power item 12 Sprite: 4 16*16+64+32 # Full power item
13 Sprite: 5 16*16+80+32 # Life item 13 Sprite: 5 16*16+80+32 # Life item
14 Sprite: 6 16*16+96+32 # Star item 14 Sprite: 6 16*16+96+32 # Star item
15 15
16 Sprite: 7 8*16+112+32 # HARDOCDED: Power item indicator 16 Sprite: 7 16*16+112+32 # HARDCODED: Power item indicator
17 Sprite: 8 8*16+128+32 # HARDOCDED: Point item indicator 17 Sprite: 8 16*16+128+32 # HARDCODED: Point item indicator
18 Sprite: 9 8*16+144+32 # HARDOCDED: Big power item indicator 18 Sprite: 9 16*16+144+32 # HARDCODED: Big power item indicator
19 Sprite: 10 8*16+160+32 # HARDOCDED: Bomb item indicator 19 Sprite: 10 16*16+160+32 # HARDCODED: Bomb item indicator
20 Sprite: 11 8*16+176+32 # HARDOCDED: Full power indicator 20 Sprite: 11 16*16+176+32 # HARDCODED: Full power indicator
21 Sprite: 12 8*16+192+32 # HARDOCDED: Life item indicator 21 Sprite: 12 16*16+192+32 # HARDCODED: Life item indicator
22 Sprite: 13 8*16+208+32 # HARDOCDED: Star item indicator 22 Sprite: 13 16*16+208+32 # HARDCODED: Star item indicator
23 23
24 # Bullets 24 # Energy bullets
25 Sprite: 14 16*16+0+0 25 Sprite: 14 16*16+0+0
26 Sprite: 15 16*16+16+0 26 Sprite: 15 16*16+16+0
27 Sprite: 16 16*16+32+0 27 Sprite: 16 16*16+32+0
28 Sprite: 17 16*16+48+0 28 Sprite: 17 16*16+48+0
29 Sprite: 18 16*16+64+0 29 Sprite: 18 16*16+64+0
30 Sprite: 29 16*16+80+0 30 Sprite: 29 16*16+80+0
31 Sprite: 20 16*16+96+0 31 Sprite: 30 16*16+96+0
32 32 Sprite: 31 16*16+112+0
33 Sprite: 21 16*16+4+16 33 Sprite: 32 16*16+128+0
34 Sprite: 22 16*16+20+16 34 Sprite: 33 16*16+144+0
35 Sprite: 23 16*16+36+16 35 Sprite: 34 16*16+160+0
36 Sprite: 24 16*16+52+16 36 Sprite: 35 16*16+176+0
37 Sprite: 25 16*16+68+16 37 Sprite: 36 16*16+192+0
38 Sprite: 26 16*16+84+16 38 Sprite: 37 16*16+208+0
39 Sprite: 27 16*16+100+16 39 Sprite: 38 16*16+224+0
40 Sprite: 39 16*16+240+0
41
42 # "focused" things
43 Sprite: 40 8*16+4+16
44 Sprite: 41 8*16+20+16
45 Sprite: 42 8*16+36+16
46 Sprite: 43 8*16+52+16
47 Sprite: 44 8*16+68+16
48 Sprite: 45 8*16+84+16
49 Sprite: 46 8*16+100+16
50 Sprite: 47 8*16+116+16
51 Sprite: 48 8*16+132+16
52 Sprite: 49 8*16+148+16
53 Sprite: 50 8*16+164+16
54 Sprite: 51 8*16+180+16
55 Sprite: 52 8*16+196+16
56 Sprite: 53 8*16+212+16
57 Sprite: 54 8*16+228+16
58 Sprite: 55 8*16+244+16
59
60 # Numbered bullets
61 Sprite: 56 16*16+0+48 # 0
62 Sprite: 57 16*16+16+48 # 1
63 Sprite: 58 16*16+32+48 # 2
64 Sprite: 59 16*16+48+48 # 3
65 Sprite: 60 16*16+64+48 # 4
66 Sprite: 61 16*16+80+48 # 5
67 Sprite: 62 16*16+96+48 # 6
68 Sprite: 63 16*16+112+48 # 7
69 Sprite: 64 16*16+128+48 # 8
70 Sprite: 65 16*16+144+48 # ⑨
71 Sprite: 66 16*16+160+48 # 10 (A)
72 Sprite: 67 16*16+176+48 # 11 (B)
73 Sprite: 68 16*16+192+48 # 12 (C)
74 Sprite: 69 16*16+208+48 # 13 (D)
75 Sprite: 70 16*16+224+48 # 14 (E)
76 Sprite: 71 16*16+240+48 # 15 (F)
77
78 # Lasers
79 Sprite: 72 16*16+0+64
80 Sprite: 73 16*16+16+64
81 Sprite: 74 16*16+32+64
82 Sprite: 75 16*16+48+64
83 Sprite: 76 16*16+64+64
84 Sprite: 77 16*16+80+64
85 Sprite: 78 16*16+96+64
86 Sprite: 79 16*16+112+64
87 Sprite: 80 16*16+128+64
88 Sprite: 81 16*16+144+64
89 Sprite: 82 16*16+160+64
90 Sprite: 83 16*16+176+64
91 Sprite: 84 16*16+192+64
92 Sprite: 85 16*16+208+64
93 Sprite: 86 16*16+224+64
94 Sprite: 87 16*16+240+64
95
96 # Lasers type 2
97 Sprite: 88 16*16+0+80
98 Sprite: 89 16*16+16+80
99 Sprite: 90 16*16+32+80
100 Sprite: 91 16*16+48+80
101 Sprite: 92 16*16+64+80
102 Sprite: 93 16*16+80+80
103 Sprite: 94 16*16+96+80
104 Sprite: 95 16*16+112+80
105 Sprite: 96 16*16+128+80
106 Sprite: 97 16*16+144+80
107 Sprite: 98 16*16+160+80
108 Sprite: 99 16*16+176+80
109 Sprite: 100 16*16+192+80
110 Sprite: 101 16*16+208+80
111 Sprite: 102 16*16+224+80
112 Sprite: 103 16*16+240+80
113
114 # HARDCODED laser ends
115 Sprite: 140 16*16+0+81
116 Sprite: 141 16*16+32+81
117 Sprite: 142 16*16+64+81
118 Sprite: 143 16*16+96+81
119 Sprite: 144 16*16+128+81
120 Sprite: 145 16*16+160+81
121
40 122
41 # Scripts: some are hardcoded in the game 123 # Scripts: some are hardcoded in the game
42 124
125 # HARDCODED: Bullet type 0
126 Script: 0 # Numeroted balls
127 Instruction: 0 0 1 56
128 Instruction: 0 0 15
129
130 # HARDCODED: Bullet type 1
43 Script: 1 # Energy balls 131 Script: 1 # Energy balls
44 Instruction: 0 0 1 14 132 Instruction: 0 0 1 14
45 Instruction: 0 0 15 133 Instruction: 0 0 15
46 134
47 135 # HARDCODED: Bullet type 2
48 Script: 2 # Focused things 136 Script: 2 # Focused things
49 Instruction: 0 0 1 21 137 Instruction: 0 0 1 40
50 Instruction: 0 0 26 1 138 Instruction: 0 0 26 1
51 Instruction: 0 0 15 139 Instruction: 0 0 15
52 140
53 141 # HARDCODED: Bullet type 3
54 # Hardcoded scripts
55
56 Script: 0
57 Instruction: 0 0 1 0
58 Instruction: 0 0 15
59
60 Script: 3 142 Script: 3
61 Instruction: 0 0 1 0 143 Instruction: 0 0 1 0
62 Instruction: 0 0 15 144 Instruction: 0 0 15
63 145
146 # HARDCODED: Bullet type 4
64 Script: 4 147 Script: 4
65 Instruction: 0 0 1 0 148 Instruction: 0 0 1 0
66 Instruction: 0 0 15 149 Instruction: 0 0 15
67 150
151 # HARDCODED: Bullet type 5
68 Script: 5 152 Script: 5
69 Instruction: 0 0 1 0 153 Instruction: 0 0 1 0
70 Instruction: 0 0 15 154 Instruction: 0 0 15
71 155
156 # HARDCODED: Bullet type 6
72 Script: 6 157 Script: 6
73 Instruction: 0 0 1 0 158 Instruction: 0 0 1 0
74 Instruction: 0 0 15 159 Instruction: 0 0 15
75 160
161 # HARDCODED: Bullet type 7
76 Script: 7 162 Script: 7
77 Instruction: 0 0 1 0 163 Instruction: 0 0 1 0
78 Instruction: 0 0 15 164 Instruction: 0 0 15
79 165
166 # HARDCODED: Bullet type 8
80 Script: 8 167 Script: 8
81 Instruction: 0 0 1 0 168 Instruction: 0 0 1 0
82 Instruction: 0 0 15 169 Instruction: 0 0 15
83 170
84 171 # HARDCODED: Laser type 0
85 Script: 9 172 Script: 9
86 Instruction: 0 0 1 0 173 Instruction: 0 0 1 72
87 Instruction: 0 0 15 174 Instruction: 0 0 13
88 175 Instruction: 0 0 15
176
177 # HARDCODED: Laser type 1
89 Script: 10 178 Script: 10
90 Instruction: 0 0 1 0 179 Instruction: 0 0 1 88
91 Instruction: 0 0 15 180 Instruction: 0 0 13
92 181 Instruction: 0 0 15
182
183 # ARDCODED: cancel anim for bullet type 0
93 Script: 11 184 Script: 11
94 Instruction: 0 0 1 0 185 Instruction: 0 0 1 56
95 Instruction: 0 0 15 186 Instruction: 0 0 0
96 187
188 # HARDCODED: cancel anim for bullet type 1, 2, 3, 4, 5
97 Script: 12 189 Script: 12
98 Instruction: 0 0 1 0 190 Instruction: 0 0 1 56
99 Instruction: 0 0 15 191 Instruction: 0 0 0
100 192
193 # HARDCODED: cancel anim for bullet type 6, 7, 8
101 Script: 13 194 Script: 13
102 Instruction: 0 0 1 0 195 Instruction: 0 0 1 56
103 Instruction: 0 0 15 196 Instruction: 0 0 0
104 197
198 # HARDCODED: launch anim for bullet type 0, flag 2
105 Script: 14 199 Script: 14
106 Instruction: 0 0 1 0 200 Instruction: 0 0 1 56
107 Instruction: 0 0 15 201 Instruction: 20 0 0
108 202
203 # HARDCODED: launch anim for bullet type 0, flag 4
109 Script: 15 204 Script: 15
110 Instruction: 0 0 1 0 205 Instruction: 0 0 1 56
111 Instruction: 0 0 15 206 Instruction: 200 0 0
112 207
208 # HARDCODED: launch anim for bullet type 0, flag 8
113 Script: 16 209 Script: 16
114 Instruction: 0 0 1 0 210 Instruction: 0 0 1 56
115 Instruction: 0 0 15 211 Instruction: 200 0 0
116 212
213 # HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 2
117 Script: 17 214 Script: 17
118 Instruction: 0 0 1 0 215 Instruction: 0 0 1 56
119 Instruction: 0 0 15 216 Instruction: 200 0 0
120 217
218 # HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 4
121 Script: 18 219 Script: 18
122 Instruction: 0 0 1 0 220 Instruction: 0 0 1 56
123 Instruction: 0 0 15 221 Instruction: 200 0 0
124 222
223 # HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 8
125 Script: 19 224 Script: 19
126 Instruction: 0 0 1 0 225 Instruction: 0 0 1 56
127 Instruction: 0 0 15 226 Instruction: 200 0 0
128 227
228 # HARDCODED: launch anim for bullet type (6, 7, 8), flag (2, 4, 8)
129 Script: 20 229 Script: 20
130 Instruction: 0 0 1 0 230 Instruction: 0 0 1 56
131 Instruction: 0 0 15 231 Instruction: 200 0 0
132 232
133 # HARDCODED: Power item 233 # HARDCODED: Power item
134 Script: 21 234 Script: 21
135 Instruction: 0 0 1 0 235 Instruction: 0 0 1 0
136 Instruction: 0 0 15 236 Instruction: 0 0 15