comparison data/ST/etama4.script @ 121:1bc0ad774ed4

More impressive data, use a wider range of things, and document things!
author Thibaut Girka <thib@sitedethib.com>
date Fri, 09 Sep 2011 21:36:53 +0200
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120:4300a832f033 121:1bc0ad774ed4
1 ENTRY 0
2 Name: data/etama/etama4.png
3 Format: 1
4 Width: 256
5 Height: 256
6
7 # Large bullets
8 Sprite: 0 64*64+0+0
9 Sprite: 1 64*64+64+0
10 Sprite: 2 64*64+128+0
11 Sprite: 3 64*64+192+0
12
13 # Large numbers
14 Sprite: 4 64*64+0+64
15 Sprite: 5 64*64+64+64
16 Sprite: 6 64*64+128+64
17 Sprite: 7 64*64+192+64
18
19 # Effects
20 Sprite: 8 64*64+0+128 # Large effect
21 Sprite: 9 32*32+64+160 # Small effect
22 Sprite: 10 32*32+96+160 # Small warp-shaped effect
23 Sprite: 11 32*32+128+160 # Small effect
24 Sprite: 12 32*32+160+160 # Small square
25
26 # Small numbers
27 Sprite: 13 16*16+0+240
28 Sprite: 14 16*16+16+240
29 Sprite: 15 16*16+32+240
30 Sprite: 16 16*16+48+240
31 Sprite: 17 16*16+64+240
32 Sprite: 18 16*16+80+240
33 Sprite: 19 16*16+96+240
34 Sprite: 20 16*16+112+240
35 Sprite: 21 16*16+128+240
36 Sprite: 22 16*16+144+240
37 Sprite: 23 16*16+160+240
38 Sprite: 24 16*16+176+240
39 Sprite: 25 16*16+192+240
40 Sprite: 26 16*16+208+240
41 Sprite: 27 16*16+224+240
42 Sprite: 28 16*16+240+240
43
44
45 # HARDCODED: Bullet type 9
46 Script: 0
47 Instruction: 0 0 1 0
48 Instruction: 0 0 13
49 Instruction: 0 0 15
50
51 # HARDCODED: cancel anim for bullet type 9
52 Script: 1
53 Instruction: 0 0 1 0
54 Instruction: 0 0 15
55
56 # HARDCODED: launch anim for bullet type 9, flag 2, 4, 8
57 Script: 2
58 Instruction: 0 0 1 0
59 Instruction: 0 0 15
60
61 # HARDCODED: explosion (ECL instruction 118) effect type 0, also used as default death anim
62 Script: 3
63 Instruction: 0 0 1 10
64 Instruction: 0 0 13
65 Instruction: 0 0 11 0.1f 0.1f
66 Instruction: 0 0 12 0 30
67 Instruction: 0 0 10 0.0f 0.0f 0.15f
68 Instruction: 30 0 0
69
70 # HARDCODED: explosion (ECL instruction 118) effect type 1
71 Script: 4
72 Instruction: 0 0 1 0
73 Instruction: 0 0 0
74
75 # HARDCODED: explosion (ECL instruction 118) effect type 2
76 Script: 5
77 Instruction: 0 0 1 0
78 Instruction: 0 0 0
79
80 # HARDCODED: explosion (ECL instruction 118) effect type 3, also used as death (bomb) particles
81 Script: 6
82 Instruction: 0 0 1 13
83 Instruction: 0 0 0
84
85 # HARDCODED: explosion (ECL instruction 118) effect type 17
86 Script: 7
87 Instruction: 0 0 1 0
88 Instruction: 420 0 0
89
90 # TODO: ??? Used in stage 6
91 Script: 8
92 Instruction: 0 0 1 0
93 Instruction: 420 0 0
94
95 # HARDCODED: explosion (ECL instruction 118) effect type 4, also used as death particles
96 Script: 9
97 Instruction: 0 0 1 0
98 Instruction: 0 0 0
99
100 # HARDCODED: explosion (ECL instruction 118) effect type 5, also used as hit particles
101 Script: 10
102 Instruction: 0 0 1 0
103 Instruction: 0 0 0
104
105 # HARDCODED: explosion (ECL instruction 118) effect type 6, also used as bomb effects
106 Script: 11
107 Instruction: 0 0 1 0
108 Instruction: 0 0 0
109
110 # HARDCODED: explosion (ECL instruction 118) effect type 7
111 #TODO: check that it doesn't change anything with vanilla data
112 Script: 12
113 Instruction: 0 0 1 0
114 Instruction: 0 0 0
115
116 # HARDCODED: explosion (ECL instruction 118) effect type 8, also used as grazing effect
117 Script: 13
118 Instruction: 0 0 1 13
119 Instruction: 0 0 13
120 Instruction: 40 0 0
121
122 # HARDCODED: explosion (ECL instruction 118) effect type 9
123 #TODO: check that it doesn't change anything with vanilla data
124 Script: 14
125 Instruction: 0 0 1 0
126 Instruction: 0 0 0
127
128 # HARDCODED: explosion (ECL instruction 118) effect type 10
129 #TODO: check that it doesn't change anything with vanilla data
130 Script: 15
131 Instruction: 0 0 1 0
132 Instruction: 0 0 0
133
134 # HARDCODED: explosion (ECL instruction 118) effect type 11
135 #TODO: check that it doesn't change anything with vanilla data
136 Script: 16
137 Instruction: 0 0 1 0
138 Instruction: 0 0 0
139
140 # HARDCODED: explosion (ECL instruction 118) effect type 12, also used as hit/player death anim, also used with (some?) ECL 121 functions
141 Script: 17
142 Instruction: 0 0 1 8
143 Instruction: 0 0 13
144 Instruction: 0 0 12 0 40
145 Instruction: 0 0 11 0.2f 0.2f
146 Instruction: 200 0 0
147
148 # HARDCODED: explosion (ECL instruction 118) effect type (13, 14, 15), also used as "square effect" (ECL instruction 102)
149 Script: 18
150 Instruction: 0 0 1 12
151 Instruction: 0 0 2 0.5f 0.5f
152 Instruction: 0 0 10 0.0f 0.0f 0.1f
153 Instruction: 0 0 13
154 Instruction: 4000 0 0
155
156 # TODO
157 Script: 19
158 Instruction: 0 0 1 0
159 Instruction: 420 0 0
160
161 # TODO
162 Script: 20
163 Instruction: 0 0 1 0
164 Instruction: 420 0 0
165