Mercurial > touhou
comparison runners/src/bin/menu.rs @ 757:21b186be2590
Split the Rust version into multiple crates.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 05 Jan 2021 02:16:32 +0100 |
parents | examples/menu.rs@a662dddd4a2b |
children |
comparison
equal
deleted
inserted
replaced
756:4d91790cf8ab | 757:21b186be2590 |
---|---|
1 use ears::{Music, AudioController}; | |
2 use luminance::blending::{Equation, Factor}; | |
3 use luminance::context::GraphicsContext; | |
4 use luminance::pipeline::{BoundTexture, PipelineState}; | |
5 use luminance::pixel::NormUnsigned; | |
6 use luminance::render_state::RenderState; | |
7 use luminance::shader::program::{Program, Uniform}; | |
8 use luminance::tess::{Mode, TessBuilder}; | |
9 use luminance::texture::Dim2; | |
10 use luminance_derive::{Semantics, Vertex, UniformInterface}; | |
11 use luminance_glfw::{Action, Key, WindowEvent, GlfwSurface, Surface, WindowDim, WindowOpt}; | |
12 use touhou_formats::th06::pbg3; | |
13 use touhou_formats::th06::anm0::Anm0; | |
14 use touhou_interpreters::th06::anm0::{AnmRunner, Sprite, Vertex as FakeVertex}; | |
15 use touhou_utils::math::{perspective, setup_camera, ortho_2d}; | |
16 use touhou_utils::prng::Prng; | |
17 use std::cell::RefCell; | |
18 use std::rc::Rc; | |
19 use std::env; | |
20 use std::path::Path; | |
21 | |
22 use touhou_runners::common::{self, LoadedTexture}; | |
23 | |
24 const VS: &str = r#" | |
25 in ivec3 in_position; | |
26 in vec2 in_texcoord; | |
27 in vec4 in_color; | |
28 | |
29 uniform mat4 mvp; | |
30 | |
31 out vec2 texcoord; | |
32 out vec4 color; | |
33 | |
34 void main() | |
35 { | |
36 gl_Position = mvp * vec4(vec3(in_position), 1.0); | |
37 texcoord = vec2(in_texcoord); | |
38 | |
39 // It’s already normalized from the u8 being passed. | |
40 color = in_color; | |
41 } | |
42 "#; | |
43 | |
44 const FS: &str = r#" | |
45 in vec2 texcoord; | |
46 in vec4 color; | |
47 | |
48 uniform sampler2D color_map; | |
49 | |
50 out vec4 frag_color; | |
51 | |
52 void main() | |
53 { | |
54 frag_color = texture(color_map, texcoord) * color; | |
55 } | |
56 "#; | |
57 | |
58 #[derive(Clone, Copy, Debug, Eq, PartialEq, Semantics)] | |
59 pub enum Semantics { | |
60 #[sem(name = "in_position", repr = "[i16; 3]", wrapper = "VertexPosition")] | |
61 Position, | |
62 | |
63 #[sem(name = "in_texcoord", repr = "[f32; 2]", wrapper = "VertexTexcoord")] | |
64 Texcoord, | |
65 | |
66 #[sem(name = "in_color", repr = "[u8; 4]", wrapper = "VertexColor")] | |
67 Color, | |
68 } | |
69 | |
70 #[repr(C)] | |
71 #[derive(Clone, Copy, Debug, PartialEq, Vertex)] | |
72 #[vertex(sem = "Semantics")] | |
73 struct Vertex { | |
74 pos: VertexPosition, | |
75 uv: VertexTexcoord, | |
76 #[vertex(normalized = "true")] | |
77 rgba: VertexColor, | |
78 } | |
79 | |
80 #[derive(UniformInterface)] | |
81 struct ShaderInterface { | |
82 // the 'static lifetime acts as “anything” here | |
83 color_map: Uniform<&'static BoundTexture<'static, Dim2, NormUnsigned>>, | |
84 | |
85 #[uniform(name = "mvp")] | |
86 mvp: Uniform<[[f32; 4]; 4]>, | |
87 } | |
88 | |
89 const DEFAULT_VERTICES: [Vertex; 4] = [ | |
90 Vertex::new(VertexPosition::new([0, 0, 0]), VertexTexcoord::new([0., 0.]), VertexColor::new([255, 255, 255, 255])), | |
91 Vertex::new(VertexPosition::new([640, 0, 0]), VertexTexcoord::new([1., 0.]), VertexColor::new([255, 255, 255, 255])), | |
92 Vertex::new(VertexPosition::new([640, 480, 0]), VertexTexcoord::new([1., 1.]), VertexColor::new([255, 255, 255, 255])), | |
93 Vertex::new(VertexPosition::new([0, 480, 0]), VertexTexcoord::new([0., 1.]), VertexColor::new([255, 255, 255, 255])), | |
94 ]; | |
95 | |
96 fn main() { | |
97 // Parse arguments. | |
98 let args: Vec<_> = env::args().collect(); | |
99 if args.len() != 2 { | |
100 eprintln!("Usage: {} <unarchived directory>", args[0]); | |
101 return; | |
102 } | |
103 let directory = Path::new(&args[1]); | |
104 | |
105 let in_dat = directory.join("IN.DAT"); | |
106 // Since GLFW can be slow to create its window, let’s decode the splash screen in another | |
107 // thread in the meantime. | |
108 let jpeg_thread = std::thread::spawn(|| { | |
109 let mut in_pbg3 = pbg3::from_path_buffered(in_dat).expect("IN.DAT present"); | |
110 let jpeg = in_pbg3.get_file("th06logo.jpg", true).expect("th06logo.jpg in IN.DAT"); | |
111 let image = common::load_from_data(&jpeg).expect("th06logo.jpg decodable"); | |
112 image | |
113 }); | |
114 | |
115 let music_filename = directory.join("bgm").join("th06_01.wav"); | |
116 let music_filename = music_filename.to_str().expect("non-UTF-8 music filename"); | |
117 let music = match Music::new(music_filename) { | |
118 Ok(mut music) => { | |
119 music.set_looping(true); | |
120 music.play(); | |
121 music | |
122 } | |
123 Err(err) => { | |
124 eprintln!("Impossible to open or play music file: {}", err); | |
125 return; | |
126 } | |
127 }; | |
128 | |
129 let mut surface = GlfwSurface::new(WindowDim::Windowed(640, 480), "Touhou", WindowOpt::default()).expect("GLFW window"); | |
130 | |
131 let image = jpeg_thread.join().expect("image loading"); | |
132 let background = common::upload_texture_from_rgb_image(&mut surface, image).expect("upload data to texture"); | |
133 | |
134 let mut background = match background { | |
135 LoadedTexture::Rgb(tex) => tex, | |
136 LoadedTexture::Rgba(tex) => unreachable!(), | |
137 LoadedTexture::RgbaArray(tex) => unreachable!(), | |
138 }; | |
139 | |
140 // set the uniform interface to our type so that we can read textures from the shader | |
141 let program = | |
142 Program::<Semantics, (), ShaderInterface>::from_strings(None, VS, None, FS).expect("program creation").ignore_warnings(); | |
143 | |
144 let mut tess = TessBuilder::new(&mut surface) | |
145 .add_vertices(DEFAULT_VERTICES) | |
146 .set_mode(Mode::TriangleFan) | |
147 .build() | |
148 .unwrap(); | |
149 | |
150 let tl_dat = directory.join("TL.DAT"); | |
151 let mut tl_pbg3 = pbg3::from_path_buffered(tl_dat).expect("TL.DAT present"); | |
152 | |
153 let mut back_buffer = surface.back_buffer().unwrap(); | |
154 let mut resize = false; | |
155 let mut frame = 0; | |
156 let mut z_pressed = false; | |
157 let mut x_pressed = false; | |
158 | |
159 'app: loop { | |
160 for event in surface.poll_events() { | |
161 match event { | |
162 WindowEvent::Close | WindowEvent::Key(Key::Escape, _, Action::Release, _) => break 'app, | |
163 | |
164 WindowEvent::Key(Key::Z, _, Action::Press, _) => z_pressed = true, | |
165 WindowEvent::Key(Key::X, _, Action::Press, _) => x_pressed = true, | |
166 | |
167 WindowEvent::FramebufferSize(..) => { | |
168 resize = true; | |
169 } | |
170 | |
171 _ => (), | |
172 } | |
173 } | |
174 | |
175 if resize { | |
176 back_buffer = surface.back_buffer().unwrap(); | |
177 resize = false; | |
178 } | |
179 | |
180 frame += 1; | |
181 if frame == 60 { | |
182 let jpeg = tl_pbg3.get_file("title00.jpg", true).expect("title00.jpg in TL.DAT"); | |
183 let image = common::load_from_data(&jpeg).expect("th06logo.jpg decodable"); | |
184 common::reupload_texture_from_rgb_image(&mut background, image).expect("upload data to texture"); | |
185 } | |
186 | |
187 if frame >= 60 && z_pressed { | |
188 let jpeg = tl_pbg3.get_file("select00.jpg", true).expect("select00.jpg in TL.DAT"); | |
189 let image = common::load_from_data(&jpeg).expect("select00.jpg decodable"); | |
190 common::reupload_texture_from_rgb_image(&mut background, image).expect("upload data to texture"); | |
191 } | |
192 | |
193 // here, we need to bind the pipeline variable; it will enable us to bind the texture to the GPU | |
194 // and use it in the shader | |
195 surface | |
196 .pipeline_builder() | |
197 .pipeline(&back_buffer, &PipelineState::default(), |pipeline, mut shd_gate| { | |
198 // bind our fancy texture to the GPU: it gives us a bound texture we can use with the shader | |
199 let tex = pipeline.bind_texture(&background); | |
200 | |
201 shd_gate.shade(&program, |iface, mut rdr_gate| { | |
202 // update the texture; strictly speaking, this update doesn’t do much: it just tells the GPU | |
203 // to use the texture passed as argument (no allocation or copy is performed) | |
204 iface.color_map.update(&tex); | |
205 let mvp = ortho_2d(0., 640., 480., 0.); | |
206 // TODO: check how to pass by reference. | |
207 iface.mvp.update(*mvp.borrow_inner()); | |
208 | |
209 let render_state = RenderState::default() | |
210 .set_blending((Equation::Additive, Factor::SrcAlpha, Factor::SrcAlphaComplement)); | |
211 | |
212 rdr_gate.render(&render_state, |mut tess_gate| { | |
213 tess_gate.render(&tess); | |
214 }); | |
215 }); | |
216 }); | |
217 | |
218 surface.swap_buffers(); | |
219 } | |
220 } |