Mercurial > touhou
comparison runners/src/bin/stdrenderer.rs @ 757:21b186be2590
Split the Rust version into multiple crates.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 05 Jan 2021 02:16:32 +0100 |
parents | examples/stdrenderer.rs@a662dddd4a2b |
children |
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756:4d91790cf8ab | 757:21b186be2590 |
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1 use luminance::blending::{Equation, Factor}; | |
2 use luminance::context::GraphicsContext; | |
3 use luminance::pipeline::{BoundTexture, PipelineState}; | |
4 use luminance::pixel::NormUnsigned; | |
5 use luminance::render_state::RenderState; | |
6 use luminance::shader::program::{Program, Uniform}; | |
7 use luminance::tess::{Mode, TessBuilder, TessSliceIndex}; | |
8 use luminance::texture::Dim2; | |
9 use luminance_derive::{Semantics, Vertex, UniformInterface}; | |
10 use luminance_glfw::{Action, Key, WindowEvent, GlfwSurface, Surface, WindowDim, WindowOpt}; | |
11 use touhou_formats::th06::anm0::Anm0; | |
12 use touhou_formats::th06::std::{Stage, Position, Box2D}; | |
13 use touhou_interpreters::th06::anm0::{AnmRunner, Sprite, Vertex as FakeVertex}; | |
14 use touhou_interpreters::th06::std::StageRunner; | |
15 use touhou_utils::prng::Prng; | |
16 use touhou_utils::math::perspective; | |
17 use std::cell::RefCell; | |
18 use std::rc::Rc; | |
19 use std::env; | |
20 use std::path::Path; | |
21 | |
22 use touhou_runners::common::{load_file_into_vec, load_anm_image, LoadedTexture}; | |
23 | |
24 const VS: &str = r#" | |
25 in ivec3 in_position; | |
26 in vec2 in_texcoord; | |
27 in uvec4 in_color; | |
28 | |
29 uniform mat4 mvp; | |
30 uniform vec3 instance_position; | |
31 | |
32 out vec2 texcoord; | |
33 out vec4 color; | |
34 | |
35 void main() | |
36 { | |
37 vec3 position = vec3(in_position) + instance_position; | |
38 gl_Position = mvp * vec4(position, 1.0); | |
39 texcoord = vec2(in_texcoord); | |
40 | |
41 // Normalized from the u8 being passed. | |
42 color = vec4(in_color) / 255.; | |
43 } | |
44 "#; | |
45 | |
46 const FS: &str = r#" | |
47 in vec2 texcoord; | |
48 in vec4 color; | |
49 | |
50 uniform sampler2D color_map; | |
51 uniform float fog_scale; | |
52 uniform float fog_end; | |
53 uniform vec4 fog_color; | |
54 | |
55 out vec4 frag_color; | |
56 | |
57 void main() | |
58 { | |
59 vec4 temp_color = texture(color_map, texcoord) * color; | |
60 float depth = gl_FragCoord.z / gl_FragCoord.w; | |
61 float fog_density = clamp((fog_end - depth) * fog_scale, 0.0, 1.0); | |
62 frag_color = vec4(mix(fog_color, temp_color, fog_density).rgb, temp_color.a); | |
63 } | |
64 "#; | |
65 | |
66 #[derive(Clone, Copy, Debug, Eq, PartialEq, Semantics)] | |
67 pub enum Semantics { | |
68 #[sem(name = "in_position", repr = "[i16; 3]", wrapper = "VertexPosition")] | |
69 Position, | |
70 | |
71 #[sem(name = "in_texcoord", repr = "[f32; 2]", wrapper = "VertexTexcoord")] | |
72 Texcoord, | |
73 | |
74 #[sem(name = "in_color", repr = "[u8; 4]", wrapper = "VertexColor")] | |
75 Color, | |
76 } | |
77 | |
78 #[repr(C)] | |
79 #[derive(Clone, Copy, Debug, PartialEq, Vertex)] | |
80 #[vertex(sem = "Semantics")] | |
81 struct Vertex { | |
82 pos: VertexPosition, | |
83 uv: VertexTexcoord, | |
84 rgba: VertexColor, | |
85 } | |
86 | |
87 #[derive(UniformInterface)] | |
88 struct ShaderInterface { | |
89 // the 'static lifetime acts as “anything” here | |
90 color_map: Uniform<&'static BoundTexture<'static, Dim2, NormUnsigned>>, | |
91 | |
92 #[uniform(name = "mvp")] | |
93 mvp: Uniform<[[f32; 4]; 4]>, | |
94 | |
95 #[uniform(name = "instance_position")] | |
96 instance_position: Uniform<[f32; 3]>, | |
97 | |
98 #[uniform(name = "fog_scale")] | |
99 fog_scale: Uniform<f32>, | |
100 | |
101 #[uniform(name = "fog_end")] | |
102 fog_end: Uniform<f32>, | |
103 | |
104 #[uniform(name = "fog_color")] | |
105 fog_color: Uniform<[f32; 4]>, | |
106 } | |
107 | |
108 fn main() { | |
109 // Parse arguments. | |
110 let args: Vec<_> = env::args().collect(); | |
111 if args.len() != 3 { | |
112 eprintln!("Usage: {} <STD file> <ANM file>", args[0]); | |
113 return; | |
114 } | |
115 let std_filename = Path::new(&args[1]); | |
116 let anm_filename = Path::new(&args[2]); | |
117 | |
118 // Open the STD file. | |
119 let buf = load_file_into_vec(std_filename).unwrap(); | |
120 let (_, stage) = Stage::from_slice(&buf).unwrap(); | |
121 | |
122 // Open the ANM file. | |
123 let buf = load_file_into_vec(anm_filename).unwrap(); | |
124 let (_, mut anms) = Anm0::from_slice(&buf).unwrap(); | |
125 let anm0 = anms.pop().unwrap(); | |
126 | |
127 // TODO: seed this PRNG with a valid seed. | |
128 let prng = Rc::new(RefCell::new(Prng::new(0))); | |
129 | |
130 let mut surface = GlfwSurface::new(WindowDim::Windowed(384, 448), "Touhou", WindowOpt::default()).unwrap(); | |
131 | |
132 // Open the image atlas matching this ANM. | |
133 let tex = load_anm_image(&mut surface, &anm0, anm_filename).expect("image loading"); | |
134 | |
135 assert_eq!(std::mem::size_of::<Vertex>(), std::mem::size_of::<FakeVertex>()); | |
136 let mut vertices: Vec<Vertex> = vec![]; | |
137 let mut indices = vec![]; | |
138 | |
139 { | |
140 let anms = Rc::new(RefCell::new([anm0])); | |
141 for model in stage.models.iter() { | |
142 let begin = vertices.len(); | |
143 for quad in model.quads.iter() { | |
144 let Position { x, y, z } = quad.pos; | |
145 let Box2D { width, height } = quad.size_override; | |
146 | |
147 // Create the AnmRunner from the ANM and the sprite. | |
148 let sprite = Rc::new(RefCell::new(Sprite::with_size(width, height))); | |
149 let _anm_runner = AnmRunner::new(anms.clone(), quad.anm_script as u8, sprite.clone(), Rc::downgrade(&prng), 0); | |
150 let mut new_vertices: [Vertex; 6] = { | |
151 let data = std::mem::MaybeUninit::uninit(); | |
152 unsafe { data.assume_init() } | |
153 }; | |
154 fill_vertices(sprite.clone(), &mut new_vertices, x, y, z); | |
155 new_vertices[4] = new_vertices[0]; | |
156 new_vertices[5] = new_vertices[2]; | |
157 vertices.extend(&new_vertices); | |
158 } | |
159 let end = vertices.len(); | |
160 indices.push((begin, end)); | |
161 } | |
162 } | |
163 | |
164 let mut stage_runner = StageRunner::new(Rc::new(RefCell::new(stage))); | |
165 | |
166 // set the uniform interface to our type so that we can read textures from the shader | |
167 let program = | |
168 Program::<Semantics, (), ShaderInterface>::from_strings(None, VS, None, FS).expect("program creation").ignore_warnings(); | |
169 | |
170 let tess = TessBuilder::new(&mut surface) | |
171 .add_vertices(vertices) | |
172 .set_mode(Mode::Triangle) | |
173 .build() | |
174 .unwrap(); | |
175 | |
176 let mut back_buffer = surface.back_buffer().unwrap(); | |
177 let mut resize = false; | |
178 | |
179 'app: loop { | |
180 for event in surface.poll_events() { | |
181 match event { | |
182 WindowEvent::Close | WindowEvent::Key(Key::Escape, _, Action::Release, _) => break 'app, | |
183 | |
184 WindowEvent::FramebufferSize(..) => { | |
185 resize = true; | |
186 } | |
187 | |
188 _ => (), | |
189 } | |
190 } | |
191 | |
192 if resize { | |
193 back_buffer = surface.back_buffer().unwrap(); | |
194 resize = false; | |
195 } | |
196 | |
197 { | |
198 stage_runner.run_frame(); | |
199 //let sprites = stage.get_sprites(); | |
200 //fill_vertices_ptr(sprites, slice.as_mut_ptr()); | |
201 } | |
202 | |
203 // here, we need to bind the pipeline variable; it will enable us to bind the texture to the GPU | |
204 // and use it in the shader | |
205 surface | |
206 .pipeline_builder() | |
207 .pipeline(&back_buffer, &PipelineState::default(), |pipeline, mut shd_gate| { | |
208 // bind our fancy texture to the GPU: it gives us a bound texture we can use with the shader | |
209 let bound_tex = match &tex { | |
210 LoadedTexture::Rgb(tex) => pipeline.bind_texture(tex), | |
211 LoadedTexture::Rgba(tex) => pipeline.bind_texture(tex), | |
212 LoadedTexture::RgbaArray(tex) => unreachable!(), | |
213 }; | |
214 | |
215 shd_gate.shade(&program, |iface, mut rdr_gate| { | |
216 // update the texture; strictly speaking, this update doesn’t do much: it just tells the GPU | |
217 // to use the texture passed as argument (no allocation or copy is performed) | |
218 iface.color_map.update(&bound_tex); | |
219 | |
220 let proj = perspective(0.5235987755982988, 384. / 448., 101010101./2010101., 101010101./10101.); | |
221 let model_view = stage_runner.get_model_view(); | |
222 let mvp = model_view * proj; | |
223 // TODO: check how to pass by reference. | |
224 iface.mvp.update(*mvp.borrow_inner()); | |
225 | |
226 let near = stage_runner.fog_near - 101010101. / 2010101.; | |
227 let far = stage_runner.fog_far - 101010101. / 2010101.; | |
228 iface.fog_color.update(stage_runner.fog_color); | |
229 iface.fog_scale.update(1. / (far - near)); | |
230 iface.fog_end.update(far); | |
231 | |
232 let render_state = RenderState::default() | |
233 .set_blending((Equation::Additive, Factor::SrcAlpha, Factor::SrcAlphaComplement)); | |
234 | |
235 let stage = stage_runner.stage.borrow(); | |
236 for instance in stage.instances.iter() { | |
237 iface.instance_position.update([instance.pos.x, instance.pos.y, instance.pos.z]); | |
238 | |
239 rdr_gate.render(&render_state, |mut tess_gate| { | |
240 let (begin, end) = indices[instance.id as usize]; | |
241 tess_gate.render(tess.slice(begin..end)); | |
242 }); | |
243 } | |
244 }); | |
245 }); | |
246 | |
247 surface.swap_buffers(); | |
248 } | |
249 } | |
250 | |
251 fn fill_vertices(sprite: Rc<RefCell<Sprite>>, vertices: &mut [Vertex; 6], x: f32, y: f32, z: f32) { | |
252 let mut fake_vertices = unsafe { std::mem::transmute::<&mut [Vertex; 6], &mut [FakeVertex; 4]>(vertices) }; | |
253 let sprite = sprite.borrow(); | |
254 sprite.fill_vertices(&mut fake_vertices, x, y, z); | |
255 } |