Mercurial > touhou
comparison pytouhou/ui/texture.pyx @ 511:2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 28 Nov 2013 18:55:43 +0100 |
parents | bfea9e9a6845 |
children |
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510:64a72df88de5 | 511:2e8ceaa85d5c |
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30 self.loader = loader | 30 self.loader = loader |
31 self.renderer = renderer | 31 self.renderer = renderer |
32 self.texture_class = texture_class | 32 self.texture_class = texture_class |
33 | 33 |
34 | 34 |
35 cdef load(self, dict anms): | 35 cdef void load(self, dict anms): |
36 for anm in sorted(anms.values(), key=is_ascii): | 36 for anm in sorted(anms.values(), key=is_ascii): |
37 for entry in anm: | 37 for entry in anm: |
38 if not hasattr(entry, 'texture'): | 38 if not hasattr(entry, 'texture'): |
39 texture = decode_png(self.loader, entry.first_name, entry.secondary_name) | 39 texture = decode_png(self.loader, entry.first_name, entry.secondary_name) |
40 elif not isinstance(entry.texture, self.texture_class): | 40 elif not isinstance(entry.texture, self.texture_class): |
52 self.font = Font(fontname, fontsize) | 52 self.font = Font(fontname, fontsize) |
53 self.renderer = renderer | 53 self.renderer = renderer |
54 self.texture_class = texture_class | 54 self.texture_class = texture_class |
55 | 55 |
56 | 56 |
57 cdef load(self, list labels): | 57 cdef void load(self, list labels): |
58 cdef NativeText label | 58 cdef NativeText label |
59 | 59 |
60 for label in labels: | 60 for label in labels: |
61 if label.texture is None: | 61 if label.texture is None: |
62 surface = self.font.render(label.text) | 62 surface = self.font.render(label.text) |