Mercurial > touhou
comparison pytouhou/game/game.pyx @ 606:3c2f96f1d715
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 26 Nov 2014 13:36:38 +0100 |
parents | e15672733c93 |
children | a6af3ff86612 |
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605:d6ead6f0ba80 | 606:3c2f96f1d715 |
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117 self.spellcard_effect = None | 117 self.spellcard_effect = None |
118 if 'enemy_spellcard' in self.texts: | 118 if 'enemy_spellcard' in self.texts: |
119 del self.texts['enemy_spellcard'] | 119 del self.texts['enemy_spellcard'] |
120 | 120 |
121 | 121 |
122 cdef void set_player_bomb(self): | 122 cdef void set_player_bomb(self) except *: |
123 face = Effect((-32, -16), 1, self.msg_anm[0][0][0]) | 123 face = Effect((-32, -16), 1, self.msg_anm[0][0][0]) |
124 face.sprite.allow_dest_offset = True | 124 face.sprite.allow_dest_offset = True |
125 self.effects.append(face) | 125 self.effects.append(face) |
126 self.texts['player_spellcard'] = self.new_native_text((24, 24), u'Player Spellcard') | 126 self.texts['player_spellcard'] = self.new_native_text((24, 24), u'Player Spellcard') |
127 | 127 |
128 | 128 |
129 cdef void unset_player_bomb(self): | 129 cdef void unset_player_bomb(self) except *: |
130 del self.texts['player_spellcard'] | 130 del self.texts['player_spellcard'] |
131 | 131 |
132 | 132 |
133 cpdef drop_bonus(self, double x, double y, long _type, end_pos=None, player=None): | 133 cpdef drop_bonus(self, double x, double y, long _type, end_pos=None, player=None): |
134 if _type > 6: | 134 if _type > 6: |
138 item_type = self.item_types[_type] | 138 item_type = self.item_types[_type] |
139 self.items.append(Item((x, y), _type, item_type, self, end_pos=end_pos, | 139 self.items.append(Item((x, y), _type, item_type, self, end_pos=end_pos, |
140 player=player)) | 140 player=player)) |
141 | 141 |
142 | 142 |
143 cdef void autocollect(self, Player player): | 143 cdef void autocollect(self, Player player) except *: |
144 cdef Item item | 144 cdef Item item |
145 | 145 |
146 for item in self.items: | 146 for item in self.items: |
147 item.autocollect(player) | 147 item.autocollect(player) |
148 | 148 |
149 | 149 |
150 cdef void cancel_bullets(self): | 150 cdef void cancel_bullets(self) except *: |
151 cdef Bullet bullet | 151 cdef Bullet bullet |
152 cdef Laser laser | 152 cdef Laser laser |
153 | 153 |
154 for bullet in self.bullets: | 154 for bullet in self.bullets: |
155 bullet.cancel() | 155 bullet.cancel() |
156 for laser in self.lasers: | 156 for laser in self.lasers: |
157 laser.cancel() | 157 laser.cancel() |
158 | 158 |
159 cdef void cancel_player_lasers(self): | 159 cdef void cancel_player_lasers(self) except *: |
160 cdef PlayerLaser laser | 160 cdef PlayerLaser laser |
161 for laser in self.players_lasers: | 161 for laser in self.players_lasers: |
162 if laser is not None: | 162 if laser is not None: |
163 laser.cancel() | 163 laser.cancel() |
164 | 164 |
317 self.cleanup() | 317 self.cleanup() |
318 | 318 |
319 self.frame += 1 | 319 self.frame += 1 |
320 | 320 |
321 | 321 |
322 cdef void update_background(self): | 322 cdef void update_background(self) except *: |
323 if self.time_stop: | 323 if self.time_stop: |
324 return | 324 return |
325 if self.spellcard_effect is not None: | 325 if self.spellcard_effect is not None: |
326 self.spellcard_effect.update() | 326 self.spellcard_effect.update() |
327 #TODO: update the actual background here? | 327 #TODO: update the actual background here? |
328 | 328 |
329 | 329 |
330 cdef void update_enemies(self): | 330 cdef void update_enemies(self) except *: |
331 cdef Enemy enemy | 331 cdef Enemy enemy |
332 | 332 |
333 for enemy in self.enemies: | 333 for enemy in self.enemies: |
334 enemy.update() | 334 enemy.update() |
335 | 335 |
336 | 336 |
337 cdef void update_msg(self, long keystate): | 337 cdef void update_msg(self, long keystate) except *: |
338 cdef long k | 338 cdef long k |
339 | 339 |
340 for k in (1, 256): | 340 for k in (1, 256): |
341 if keystate & k and not self.last_keystate & k: | 341 if keystate & k and not self.last_keystate & k: |
342 self.msg_runner.skip() | 342 self.msg_runner.skip() |
344 self.msg_runner.skipping = bool(keystate & 256) | 344 self.msg_runner.skipping = bool(keystate & 256) |
345 self.last_keystate = keystate | 345 self.last_keystate = keystate |
346 self.msg_runner.run_iteration() | 346 self.msg_runner.run_iteration() |
347 | 347 |
348 | 348 |
349 cdef void update_players(self, list keystates): | 349 cdef void update_players(self, list keystates) except *: |
350 cdef Bullet bullet | 350 cdef Bullet bullet |
351 cdef Player player | 351 cdef Player player |
352 cdef long keystate | 352 cdef long keystate |
353 | 353 |
354 if self.time_stop: | 354 if self.time_stop: |
371 player.lives += 1 | 371 player.lives += 1 |
372 self.modify_difficulty(+2) | 372 self.modify_difficulty(+2) |
373 player.play_sound('extend') | 373 player.play_sound('extend') |
374 | 374 |
375 | 375 |
376 cdef void update_effects(self): | 376 cdef void update_effects(self) except *: |
377 cdef Element effect | 377 cdef Element effect |
378 | 378 |
379 for effect in self.effects: | 379 for effect in self.effects: |
380 effect.update() | 380 effect.update() |
381 | 381 |
382 | 382 |
383 cdef void update_hints(self): | 383 cdef void update_hints(self) except *: |
384 for hint in self.hints: | 384 for hint in self.hints: |
385 if hint['Count'] == self.frame and hint['Base'] == 'start': | 385 if hint['Count'] == self.frame and hint['Base'] == 'start': |
386 self.new_hint(hint) | 386 self.new_hint(hint) |
387 | 387 |
388 | 388 |
389 cdef void update_faces(self): | 389 cdef void update_faces(self) except *: |
390 for face in self.faces: | 390 for face in self.faces: |
391 if face: | 391 if face: |
392 face.update() | 392 face.update() |
393 | 393 |
394 | 394 |
395 cdef void update_bullets(self): | 395 cdef void update_bullets(self) except *: |
396 cdef Player player | 396 cdef Player player |
397 cdef Bullet bullet | 397 cdef Bullet bullet |
398 cdef Item item | 398 cdef Item item |
399 cdef PlayerLaser player_laser | 399 cdef PlayerLaser player_laser |
400 cdef Laser laser | 400 cdef Laser laser |