Mercurial > touhou
comparison pytouhou/game/player.pyx @ 606:3c2f96f1d715
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 26 Nov 2014 13:36:38 +0100 |
parents | e15672733c93 |
children | 2cf518129725 |
comparison
equal
deleted
inserted
replaced
605:d6ead6f0ba80 | 606:3c2f96f1d715 |
---|---|
66 self.set_anim(0) | 66 self.set_anim(0) |
67 | 67 |
68 self.death_time = 0 | 68 self.death_time = 0 |
69 | 69 |
70 | 70 |
71 cdef void set_anim(self, index): | 71 cdef void set_anim(self, index) except *: |
72 self.sprite = Sprite() | 72 self.sprite = Sprite() |
73 self.anmrunner = ANMRunner(self.anm, index, self.sprite) | 73 self.anmrunner = ANMRunner(self.anm, index, self.sprite) |
74 | 74 |
75 | 75 |
76 cdef void play_sound(self, str name): | 76 cdef void play_sound(self, str name) except *: |
77 self._game.sfx_player.play('%s.wav' % name) | 77 self._game.sfx_player.play('%s.wav' % name) |
78 | 78 |
79 | 79 |
80 cdef void collide(self): | 80 cdef void collide(self) except *: |
81 if not self.invulnerable_time and not self.death_time and self.touchable: # Border Between Life and Death | 81 if not self.invulnerable_time and not self.death_time and self.touchable: # Border Between Life and Death |
82 self.death_time = self._game.frame | 82 self.death_time = self._game.frame |
83 self._game.new_effect((self.x, self.y), 17) | 83 self._game.new_effect((self.x, self.y), 17) |
84 self._game.modify_difficulty(-1600) | 84 self._game.modify_difficulty(-1600) |
85 self.play_sound('pldead00') | 85 self.play_sound('pldead00') |
93 | 93 |
94 def stop_focusing(self): | 94 def stop_focusing(self): |
95 self.focused = False | 95 self.focused = False |
96 | 96 |
97 | 97 |
98 cdef void fire(self): | 98 cdef void fire(self) except *: |
99 cdef long shot_power | 99 cdef long shot_power |
100 | 100 |
101 sht = self.focused_sht if self.focused else self.sht | 101 sht = self.focused_sht if self.focused else self.sht |
102 | 102 |
103 # Don’t use min() since sht.shots could be an empty dict. | 103 # Don’t use min() since sht.shots could be an empty dict. |