Mercurial > touhou
comparison data/ST/make_stage.py @ 401:3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 14 Feb 2013 20:07:23 +0100 |
parents | 1bc0ad774ed4 |
children | 016f6b937893 |
comparison
equal
deleted
inserted
replaced
400:7aa70f0def38 | 401:3ce4065840e9 |
---|