comparison pytouhou/utils/helpers.py @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
parents 3da4de9decd0
children 04ae31809dc7
comparison
equal deleted inserted replaced
400:7aa70f0def38 401:3ce4065840e9