Mercurial > touhou
comparison pytouhou/ui/gamerenderer.pyx @ 286:4838e9bab0f9
Implement dialogs (MSG files).
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 12 Feb 2012 16:06:03 +0100 |
parents | f037bca24f2d |
children | 94c636f8f863 |
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285:2100276c289d | 286:4838e9bab0f9 |
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83 self.render_elements(chain(*(enemy.objects() for enemy in game.enemies if enemy._visible))) | 83 self.render_elements(chain(*(enemy.objects() for enemy in game.enemies if enemy._visible))) |
84 self.render_elements(enemy for enemy in game.enemies if enemy._visible) | 84 self.render_elements(enemy for enemy in game.enemies if enemy._visible) |
85 self.render_elements(game.effects) | 85 self.render_elements(game.effects) |
86 self.render_elements(chain(game.players_bullets, | 86 self.render_elements(chain(game.players_bullets, |
87 game.players, | 87 game.players, |
88 game.msg_sprites(), | |
88 *(player.objects() for player in game.players))) | 89 *(player.objects() for player in game.players))) |
89 self.render_elements(chain(game.bullets, game.lasers, game.cancelled_bullets, game.items)) | 90 self.render_elements(chain(game.bullets, game.lasers, game.cancelled_bullets, game.items)) |
90 #TODO: display item indicators | 91 #TODO: display item indicators |
91 glEnable(GL_FOG) | 92 glEnable(GL_FOG) |
92 | 93 |