Mercurial > touhou
comparison pytouhou/vm/eclrunner.py @ 256:507dfd6efe0c
Refactor pytouhou.game.bullet.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 22 Jan 2012 21:41:18 +0100 |
parents | 4b549894ef6b |
children | 3a86c4e070dc |
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255:a0d6b1915591 | 256:507dfd6efe0c |
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896 if function == 0: # Cirno | 896 if function == 0: # Cirno |
897 if arg == 0: | 897 if arg == 0: |
898 self._game.new_effect((self._enemy.x, self._enemy.y), 17) | 898 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
899 for bullet in self._game.bullets: | 899 for bullet in self._game.bullets: |
900 bullet.speed = bullet.angle = 0. | 900 bullet.speed = bullet.angle = 0. |
901 bullet.delta = (0., 0.) | 901 bullet.dx, bullet.dy = 0., 0. |
902 bullet.set_anim(sprite_idx_offset=15) #TODO: check | 902 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
903 else: | 903 else: |
904 self._game.new_effect((self._enemy.x, self._enemy.y), 17) | 904 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
905 for bullet in self._game.bullets: | 905 for bullet in self._game.bullets: |
906 bullet.flags = 16 #TODO | 906 bullet.flags = 16 #TODO: check |
907 angle = pi + self._game.prng.rand_double() * 2. * pi | 907 angle = pi + self._game.prng.rand_double() * 2. * pi |
908 bullet.attributes[4:6] = [0.01, angle] #TODO | 908 bullet.attributes[4:6] = [0.01, angle] #TODO: check |
909 bullet.attributes[0] = -1 #TODO | 909 bullet.attributes[0] = -1 #TODO: check |
910 bullet.update = bullet.update_full #TODO | |
911 bullet.set_anim(sprite_idx_offset=15) #TODO: check | 910 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
912 elif function == 1: # Cirno | 911 elif function == 1: # Cirno |
913 offset = (self._game.prng.rand_uint16() % arg - arg / 2, | 912 offset = (self._game.prng.rand_uint16() % arg - arg / 2, |
914 self._game.prng.rand_uint16() % arg - arg / 2) | 913 self._game.prng.rand_uint16() % arg - arg / 2) |
915 self._enemy.fire(offset=offset) | 914 self._enemy.fire(offset=offset) |