Mercurial > touhou
comparison pytouhou/game/bullettype.py @ 164:5271789c067d
Implement player bullets rendering and updating.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 16 Oct 2011 08:01:28 -0700 |
parents | 3af65541dfd3 |
children | 0595315d3880 |
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163:ee0bbde02c48 | 164:5271789c067d |
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1 class BulletType(object): | 1 class BulletType(object): |
2 def __init__(self, anm_wrapper, anim_index, cancel_anim_index, | 2 def __init__(self, anm_wrapper, anim_index, cancel_anim_index, |
3 launch_anim2_index, launch_anim4_index, launch_anim8_index, | 3 launch_anim2_index, launch_anim4_index, launch_anim8_index, |
4 hitbox_size, | 4 hitbox_size, |
5 launch_anim_penalties=(0.5, 0.4, 1./3.), | 5 launch_anim_penalties=(0.5, 0.4, 1./3.), |
6 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)): | 6 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0), |
7 damage=0): | |
7 self.anm_wrapper = anm_wrapper | 8 self.anm_wrapper = anm_wrapper |
8 self.anim_index = anim_index | 9 self.anim_index = anim_index |
9 self.cancel_anim_index = cancel_anim_index | 10 self.cancel_anim_index = cancel_anim_index |
10 self.launch_anim2_index = launch_anim2_index | 11 self.launch_anim2_index = launch_anim2_index |
11 self.launch_anim4_index = launch_anim4_index | 12 self.launch_anim4_index = launch_anim4_index |
12 self.launch_anim8_index = launch_anim8_index | 13 self.launch_anim8_index = launch_anim8_index |
13 self.hitbox_size = hitbox_size | 14 self.hitbox_size = hitbox_size |
14 self.launch_anim_penalties = launch_anim_penalties | 15 self.launch_anim_penalties = launch_anim_penalties |
15 self.launch_anim_offsets = launch_anim_offsets | 16 self.launch_anim_offsets = launch_anim_offsets |
17 self.damage = damage | |
16 | 18 |