Mercurial > touhou
comparison pytouhou/ui/background.pyx @ 426:5d7bb2fd74f7
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 16 Jul 2013 21:11:35 +0200 |
parents | d8630c086926 |
children | 878273a984c4 |
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425:1104dc2553ee | 426:5d7bb2fd74f7 |
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33 | 33 |
34 def __dealloc__(self): | 34 def __dealloc__(self): |
35 free(self.vertex_buffer) | 35 free(self.vertex_buffer) |
36 | 36 |
37 | 37 |
38 def __init__(self, texture_manager, use_fixed_pipeline): | 38 def __init__(self, use_fixed_pipeline): |
39 self.texture_manager = texture_manager | |
40 self.use_fixed_pipeline = use_fixed_pipeline | 39 self.use_fixed_pipeline = use_fixed_pipeline |
41 | 40 |
42 if not use_fixed_pipeline: | 41 if not use_fixed_pipeline: |
43 glGenBuffers(1, &self.vbo) | 42 glGenBuffers(1, &self.vbo) |
44 | 43 |
59 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>20) | 58 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>20) |
60 glEnableVertexAttribArray(2) | 59 glEnableVertexAttribArray(2) |
61 | 60 |
62 glEnable(GL_DEPTH_TEST) | 61 glEnable(GL_DEPTH_TEST) |
63 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[self.blendfunc]) | 62 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[self.blendfunc]) |
64 glBindTexture(GL_TEXTURE_2D, self.texture_manager[self.texture_key]) | 63 glBindTexture(GL_TEXTURE_2D, self.texture) |
65 glDrawArrays(GL_QUADS, 0, self.nb_vertices) | 64 glDrawArrays(GL_QUADS, 0, self.nb_vertices) |
66 glDisable(GL_DEPTH_TEST) | 65 glDisable(GL_DEPTH_TEST) |
67 | 66 |
68 if not self.use_fixed_pipeline: | 67 if not self.use_fixed_pipeline: |
69 glBindBuffer(GL_ARRAY_BUFFER, 0) | 68 glBindBuffer(GL_ARRAY_BUFFER, 0) |
89 vertex_buffer[nb_vertices+2] = Vertex(x3 + ox + ox2, y3 + oy + oy2, z3 + oz + oz2, right, top, r, g, b, a) | 88 vertex_buffer[nb_vertices+2] = Vertex(x3 + ox + ox2, y3 + oy + oy2, z3 + oz + oz2, right, top, r, g, b, a) |
90 vertex_buffer[nb_vertices+3] = Vertex(x4 + ox + ox2, y4 + oy + oy2, z4 + oz + oz2, left, top, r, g, b, a) | 89 vertex_buffer[nb_vertices+3] = Vertex(x4 + ox + ox2, y4 + oy + oy2, z4 + oz + oz2, left, top, r, g, b, a) |
91 | 90 |
92 nb_vertices += 4 | 91 nb_vertices += 4 |
93 | 92 |
94 self.texture_key, self.blendfunc = key | 93 self.texture, self.blendfunc = key |
95 self.nb_vertices = nb_vertices | 94 self.nb_vertices = nb_vertices |
96 self.vertex_buffer = <Vertex*> realloc(vertex_buffer, nb_vertices * sizeof(Vertex)) | 95 self.vertex_buffer = <Vertex*> realloc(vertex_buffer, nb_vertices * sizeof(Vertex)) |
97 | 96 |
98 if not self.use_fixed_pipeline: | 97 if not self.use_fixed_pipeline: |
99 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) | 98 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) |