Mercurial > touhou
comparison pytouhou/ui/opengl/background.pyx @ 513:5e3e0b09a531
Move the OpenGL backend to its own package.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 05 Dec 2013 02:16:31 +0100 |
parents | pytouhou/ui/background.pyx@bfea9e9a6845 |
children | b3193b43a86c |
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512:b39ad30c6620 | 513:5e3e0b09a531 |
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1 # -*- encoding: utf-8 -*- | |
2 ## | |
3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | |
4 ## | |
5 ## This program is free software; you can redistribute it and/or modify | |
6 ## it under the terms of the GNU General Public License as published | |
7 ## by the Free Software Foundation; version 3 only. | |
8 ## | |
9 ## This program is distributed in the hope that it will be useful, | |
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 ## GNU General Public License for more details. | |
13 ## | |
14 | |
15 from libc.stdlib cimport malloc, free, realloc | |
16 | |
17 from pytouhou.lib.opengl cimport \ | |
18 (glVertexPointer, glTexCoordPointer, glColorPointer, | |
19 glVertexAttribPointer, glEnableVertexAttribArray, glBlendFunc, | |
20 glBindTexture, glBindBuffer, glBufferData, GL_ARRAY_BUFFER, | |
21 GL_STATIC_DRAW, GL_UNSIGNED_BYTE, GL_FLOAT, GL_SRC_ALPHA, | |
22 GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_TEXTURE_2D, glGenBuffers, | |
23 glEnable, glDisable, GL_DEPTH_TEST, glDrawArrays, GL_QUADS) | |
24 | |
25 from .sprite cimport get_sprite_rendering_data | |
26 | |
27 | |
28 cdef class BackgroundRenderer: | |
29 def __cinit__(self): | |
30 # Allocate buffers | |
31 self.vertex_buffer = <Vertex*> malloc(65536 * sizeof(Vertex)) | |
32 | |
33 | |
34 def __dealloc__(self): | |
35 free(self.vertex_buffer) | |
36 | |
37 | |
38 def __init__(self, use_fixed_pipeline): | |
39 self.use_fixed_pipeline = use_fixed_pipeline | |
40 | |
41 if not use_fixed_pipeline: | |
42 glGenBuffers(1, &self.vbo) | |
43 | |
44 | |
45 cdef void render_background(self): | |
46 if self.use_fixed_pipeline: | |
47 glVertexPointer(3, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].x) | |
48 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u) | |
49 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &self.vertex_buffer[0].r) | |
50 else: | |
51 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) | |
52 | |
53 #TODO: find a way to use offsetof() instead of those ugly hardcoded values. | |
54 glVertexAttribPointer(0, 3, GL_FLOAT, False, sizeof(Vertex), <void*>0) | |
55 glEnableVertexAttribArray(0) | |
56 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(Vertex), <void*>12) | |
57 glEnableVertexAttribArray(1) | |
58 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>20) | |
59 glEnableVertexAttribArray(2) | |
60 | |
61 glEnable(GL_DEPTH_TEST) | |
62 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[self.blendfunc]) | |
63 glBindTexture(GL_TEXTURE_2D, self.texture) | |
64 glDrawArrays(GL_QUADS, 0, self.nb_vertices) | |
65 glDisable(GL_DEPTH_TEST) | |
66 | |
67 if not self.use_fixed_pipeline: | |
68 glBindBuffer(GL_ARRAY_BUFFER, 0) | |
69 | |
70 | |
71 cdef void load(self, background): | |
72 cdef float ox, oy, oz, ox2, oy2, oz2 | |
73 cdef unsigned short nb_vertices = 0 | |
74 cdef Vertex* vertex_buffer | |
75 | |
76 self.background = background | |
77 | |
78 vertex_buffer = self.vertex_buffer | |
79 | |
80 for ox, oy, oz, model_id, model in background.object_instances: | |
81 for ox2, oy2, oz2, width_override, height_override, sprite in model: | |
82 #TODO: view frustum culling | |
83 key, (vertices, uvs, colors) = get_sprite_rendering_data(sprite) | |
84 x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = vertices | |
85 left, right, bottom, top = uvs | |
86 r, g, b, a = colors | |
87 | |
88 vertex_buffer[nb_vertices] = Vertex(x1 + ox + ox2, y1 + oy + oy2, z1 + oz + oz2, left, bottom, r, g, b, a) | |
89 vertex_buffer[nb_vertices+1] = Vertex(x2 + ox + ox2, y2 + oy + oy2, z2 + oz + oz2, right, bottom, r, g, b, a) | |
90 vertex_buffer[nb_vertices+2] = Vertex(x3 + ox + ox2, y3 + oy + oy2, z3 + oz + oz2, right, top, r, g, b, a) | |
91 vertex_buffer[nb_vertices+3] = Vertex(x4 + ox + ox2, y4 + oy + oy2, z4 + oz + oz2, left, top, r, g, b, a) | |
92 | |
93 nb_vertices += 4 | |
94 | |
95 self.texture = key >> 1 | |
96 self.blendfunc = key & 1 | |
97 self.nb_vertices = nb_vertices | |
98 self.vertex_buffer = <Vertex*> realloc(vertex_buffer, nb_vertices * sizeof(Vertex)) | |
99 | |
100 if not self.use_fixed_pipeline: | |
101 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) | |
102 glBufferData(GL_ARRAY_BUFFER, nb_vertices * sizeof(Vertex), &self.vertex_buffer[0], GL_STATIC_DRAW) | |
103 glBindBuffer(GL_ARRAY_BUFFER, 0) |