comparison pytouhou/utils/maths.pyx @ 412:5fe6cd6ceb48

Refactor the maths functions out of Renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 12 Jun 2013 18:30:08 +0200
parents
children 878273a984c4
comparison
equal deleted inserted replaced
411:2428296cccab 412:5fe6cd6ceb48
1 # -*- encoding: utf-8 -*-
2 ##
3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
4 ##
5 ## This program is free software; you can redistribute it and/or modify
6 ## it under the terms of the GNU General Public License as published
7 ## by the Free Software Foundation; version 3 only.
8 ##
9 ## This program is distributed in the hope that it will be useful,
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ## GNU General Public License for more details.
13 ##
14
15 from math import radians
16 from libc.math cimport tan
17
18 from .matrix cimport Matrix
19 from .vector import Vector, normalize, cross, dot
20
21
22 cpdef ortho_2d(left, right, bottom, top):
23 mat = Matrix()
24 data = mat.data
25 data[0][0] = 2 / (right - left)
26 data[1][1] = 2 / (top - bottom)
27 data[2][2] = -1
28 data[3][0] = -(right + left) / (right - left)
29 data[3][1] = -(top + bottom) / (top - bottom)
30 return mat
31
32
33 cpdef look_at(eye, center, up):
34 eye = Vector(eye)
35 center = Vector(center)
36 up = Vector(up)
37
38 f = normalize(center - eye)
39 u = normalize(up)
40 s = normalize(cross(f, u))
41 u = cross(s, f)
42
43 return Matrix([[s[0], u[0], -f[0], 0],
44 [s[1], u[1], -f[1], 0],
45 [s[2], u[2], -f[2], 0],
46 [-dot(s, eye), -dot(u, eye), dot(f, eye), 1]])
47
48
49 cpdef perspective(fovy, aspect, z_near, z_far):
50 top = tan(radians(fovy / 2)) * z_near
51 bottom = -top
52 left = -top * aspect
53 right = top * aspect
54
55 mat = Matrix()
56 data = mat.data
57 data[0][0] = (2 * z_near) / (right - left)
58 data[1][1] = (2 * z_near) / (top - bottom)
59 data[2][2] = -(z_far + z_near) / (z_far - z_near)
60 data[2][3] = -1
61 data[3][2] = -(2 * z_far * z_near) / (z_far - z_near)
62 data[3][3] = 0
63 return mat
64
65
66 cpdef setup_camera(dx, dy, dz):
67 # Some explanations on the magic constants:
68 # 192. = 384. / 2. = width / 2.
69 # 224. = 448. / 2. = height / 2.
70 # 835.979370 = 224./math.tan(math.radians(15)) = (height/2.)/math.tan(math.radians(fov/2))
71 # This is so that objects on the (O, x, y) plane use pixel coordinates
72 return look_at((192., 224., - 835.979370 * dz),
73 (192. + dx, 224. - dy, 0.), (0., -1., 0.))