Mercurial > touhou
comparison pytouhou/opengl/texture.py @ 16:66ce9bb440ac
Refactor in order to support multiple textures
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 06 Aug 2011 12:36:25 +0200 |
parents | 07fba4e1da65 |
children | cc864aadc733 |
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15:07fba4e1da65 | 16:66ce9bb440ac |
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6 OpenGL.FORWARD_COMPATIBLE_ONLY = True | 6 OpenGL.FORWARD_COMPATIBLE_ONLY = True |
7 from OpenGL.GL import * | 7 from OpenGL.GL import * |
8 from OpenGL.GLU import * | 8 from OpenGL.GLU import * |
9 | 9 |
10 | 10 |
11 def load_texture(archive, anim): | 11 class TextureManager(object): |
12 image_file = BytesIO(archive.extract(os.path.basename(anim.first_name))) | 12 def __init__(self, archive): |
13 textureSurface = pygame.image.load(image_file).convert_alpha() | 13 self.archive = archive |
14 self.textures = {} | |
14 | 15 |
15 if anim.secondary_name: | 16 def __getitem__(self, key): |
16 alpha_image_file = BytesIO(archive.extract(os.path.basename(anim.secondary_name))) | 17 if not key in self.textures: |
17 alphaSurface = pygame.image.load(alpha_image_file) | 18 self.textures[key] = self.load_texture(key) |
18 assert textureSurface.get_size() == alphaSurface.get_size() | 19 return self.textures[key] |
19 for x in range(alphaSurface.get_width()): | |
20 for y in range(alphaSurface.get_height()): | |
21 r, g, b, a = textureSurface.get_at((x, y)) | |
22 color2 = alphaSurface.get_at((x, y)) | |
23 textureSurface.set_at((x, y), (r, g, b, color2[0])) | |
24 | 20 |
25 textureData = pygame.image.tostring(textureSurface, 'RGBA', 1) | |
26 | 21 |
27 width = textureSurface.get_width() | 22 def set_archive(self, archive): |
28 height = textureSurface.get_height() | 23 self.archive = archive |
29 | 24 |
30 texture = glGenTextures(1) | |
31 glBindTexture(GL_TEXTURE_2D, texture) | |
32 | 25 |
33 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, | 26 def load_texture(self, key): |
34 GL_UNSIGNED_BYTE, textureData) | 27 first_name, secondary_name = key |
35 | 28 |
36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) | 29 image_file = BytesIO(self.archive.extract(os.path.basename(first_name))) |
37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) | 30 textureSurface = pygame.image.load(image_file).convert_alpha() |
38 | 31 |
39 return texture, width, height | 32 if secondary_name: |
33 alpha_image_file = BytesIO(self.archive.extract(os.path.basename(secondary_name))) | |
34 alphaSurface = pygame.image.load(alpha_image_file) | |
35 assert textureSurface.get_size() == alphaSurface.get_size() | |
36 for x in range(alphaSurface.get_width()): | |
37 for y in range(alphaSurface.get_height()): | |
38 r, g, b, a = textureSurface.get_at((x, y)) | |
39 color2 = alphaSurface.get_at((x, y)) | |
40 textureSurface.set_at((x, y), (r, g, b, color2[0])) | |
40 | 41 |
42 textureData = pygame.image.tostring(textureSurface, 'RGBA', 1) | |
43 | |
44 width = textureSurface.get_width() | |
45 height = textureSurface.get_height() | |
46 | |
47 texture = glGenTextures(1) | |
48 glBindTexture(GL_TEXTURE_2D, texture) | |
49 | |
50 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, | |
51 GL_UNSIGNED_BYTE, textureData) | |
52 | |
53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) | |
54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) | |
55 | |
56 return texture | |
57 |