Mercurial > touhou
comparison pytouhou/game/bullet.pyx @ 384:690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 02 Oct 2012 13:27:05 +0200 |
parents | b5ab2ad06de8 |
children | ac2891afb0bb |
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383:0537af9125a7 | 384:690b5faaa0e6 |
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24 cdef class Bullet(object): | 24 cdef class Bullet(object): |
25 cdef public unsigned int state, flags, frame, sprite_idx_offset | 25 cdef public unsigned int state, flags, frame, sprite_idx_offset |
26 cdef public double dx, dy, angle, speed #TODO | 26 cdef public double dx, dy, angle, speed #TODO |
27 cdef public object player_bullet, target | 27 cdef public object player_bullet, target |
28 cdef public object _game, _bullet_type | 28 cdef public object _game, _bullet_type |
29 cdef public object sprite, anmrunner, removed, was_visible | 29 cdef public object sprite, anmrunner, removed, was_visible, objects |
30 cdef public object attributes, damage, hitbox_half_size, speed_interpolator, grazed | 30 cdef public object attributes, damage, hitbox_half_size, speed_interpolator, grazed |
31 cdef public object x, y #TODO | 31 cdef public object x, y #TODO |
32 | 32 |
33 def __init__(self, pos, bullet_type, sprite_idx_offset, | 33 def __init__(self, pos, bullet_type, sprite_idx_offset, |
34 angle, speed, attributes, flags, target, game, | 34 angle, speed, attributes, flags, target, game, |
38 self.state = LAUNCHING | 38 self.state = LAUNCHING |
39 self.sprite = None | 39 self.sprite = None |
40 self.anmrunner = None | 40 self.anmrunner = None |
41 self.removed = False | 41 self.removed = False |
42 self.was_visible = True | 42 self.was_visible = True |
43 self.objects = [self] | |
43 | 44 |
44 if hitbox: | 45 if hitbox: |
45 self.hitbox_half_size = (hitbox[0] / 2., hitbox[1] / 2.) | 46 self.hitbox_half_size = (hitbox[0] / 2., hitbox[1] / 2.) |
46 else: | 47 else: |
47 self.hitbox_half_size = (bullet_type.hitbox_size / 2., bullet_type.hitbox_size / 2.) | 48 self.hitbox_half_size = (bullet_type.hitbox_size / 2., bullet_type.hitbox_size / 2.) |