Mercurial > touhou
comparison pytouhou/ui/gamerunner.pyx @ 494:6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
| author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
|---|---|
| date | Mon, 14 Oct 2013 12:11:01 +0200 |
| parents | 711c75115675 |
| children | c622eaf64428 |
comparison
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| 493:26c082870dcf | 494:6be9c99a3a24 |
|---|---|
| 46 self.renderer.texture_manager.load(game.resource_loader.instanced_anms.values()) | 46 self.renderer.texture_manager.load(game.resource_loader.instanced_anms.values()) |
| 47 self.renderer.load_background(background) | 47 self.renderer.load_background(background) |
| 48 | 48 |
| 49 self.set_input(replay) | 49 self.set_input(replay) |
| 50 if replay and replay.levels[game.stage - 1]: | 50 if replay and replay.levels[game.stage - 1]: |
| 51 game.players[0].state.lives = self.replay_level.lives | 51 game.players[0].lives = self.replay_level.lives |
| 52 game.players[0].state.power = self.replay_level.power | 52 game.players[0].power = self.replay_level.power |
| 53 game.players[0].state.bombs = self.replay_level.bombs | 53 game.players[0].bombs = self.replay_level.bombs |
| 54 game.difficulty = self.replay_level.difficulty | 54 game.difficulty = self.replay_level.difficulty |
| 55 | 55 |
| 56 self.save_keystates = save_keystates | 56 self.save_keystates = save_keystates |
| 57 | 57 |
| 58 null_player = NullPlayer() | 58 null_player = NullPlayer() |
