Mercurial > touhou
comparison pytouhou/ui/opengl/sprite.pyx @ 523:6e3b3d5d4691
Make matrix a struct.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 17:53:29 +0100 |
parents | b3193b43a86c |
children | 43ecf0f98f4d |
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522:e8496e5ba056 | 523:6e3b3d5d4691 |
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13 ## | 13 ## |
14 | 14 |
15 | 15 |
16 from libc.math cimport M_PI as pi | 16 from libc.math cimport M_PI as pi |
17 | 17 |
18 from pytouhou.utils.matrix cimport Matrix | 18 from pytouhou.utils.matrix cimport Matrix, scale2d, flip, rotate_x, rotate_y, rotate_z, translate, translate2d |
19 from .renderer cimport Texture #XXX | 19 from .renderer cimport Texture #XXX |
20 | 20 |
21 | 21 |
22 cpdef tuple get_sprite_rendering_data(Sprite sprite): | 22 cpdef tuple get_sprite_rendering_data(Sprite sprite): |
23 cdef double tx, ty, tw, th, sx, sy, rx, ry, rz, tox, toy | 23 cdef double tx, ty, tw, th, sx, sy, rx, ry, rz, tox, toy |
24 cdef Matrix vertmat | |
24 | 25 |
25 if not sprite.changed: | 26 if not sprite.changed: |
26 return sprite._rendering_data | 27 return sprite._rendering_data |
27 | 28 |
28 vertmat = Matrix([-.5, .5, .5, -.5, | 29 vertmat = Matrix(-.5, .5, .5, -.5, |
29 -.5, -.5, .5, .5, | 30 -.5, -.5, .5, .5, |
30 0, 0, 0, 0, | 31 0, 0, 0, 0, |
31 1, 1, 1, 1]) | 32 1, 1, 1, 1) |
32 | 33 |
33 tx, ty, tw, th = sprite.texcoords | 34 tx, ty, tw, th = sprite.texcoords |
34 sx, sy = sprite.rescale | 35 sx, sy = sprite.rescale |
35 width = sprite.width_override or (tw * sx) | 36 width = sprite.width_override or (tw * sx) |
36 height = sprite.height_override or (th * sy) | 37 height = sprite.height_override or (th * sy) |
37 | 38 |
38 vertmat.scale2d(width, height) | 39 scale2d(&vertmat, width, height) |
39 if sprite.mirrored: | 40 if sprite.mirrored: |
40 vertmat.flip() | 41 flip(&vertmat) |
41 | 42 |
42 rx, ry, rz = sprite.rotations_3d | 43 rx, ry, rz = sprite.rotations_3d |
43 if sprite.automatic_orientation: | 44 if sprite.automatic_orientation: |
44 rz += pi/2. - sprite.angle | 45 rz += pi/2. - sprite.angle |
45 elif sprite.force_rotation: | 46 elif sprite.force_rotation: |
46 rz += sprite.angle | 47 rz += sprite.angle |
47 | 48 |
48 if rx: | 49 if rx: |
49 vertmat.rotate_x(-rx) | 50 rotate_x(&vertmat, -rx) |
50 if ry: | 51 if ry: |
51 vertmat.rotate_y(ry) | 52 rotate_y(&vertmat, ry) |
52 if rz: | 53 if rz: |
53 vertmat.rotate_z(-rz) #TODO: minus, really? | 54 rotate_z(&vertmat, -rz) #TODO: minus, really? |
54 if sprite.allow_dest_offset: | 55 if sprite.allow_dest_offset: |
55 vertmat.translate(sprite.dest_offset[0], sprite.dest_offset[1], sprite.dest_offset[2]) | 56 translate(&vertmat, sprite.dest_offset[0], sprite.dest_offset[1], sprite.dest_offset[2]) |
56 if sprite.corner_relative_placement: # Reposition | 57 if sprite.corner_relative_placement: # Reposition |
57 vertmat.translate(width / 2, height / 2, 0) | 58 translate2d(&vertmat, width / 2, height / 2) |
58 | 59 |
59 size = sprite.anm.size | 60 size = sprite.anm.size |
60 x_1 = 1 / <double>size[0] | 61 x_1 = 1 / <double>size[0] |
61 y_1 = 1 / <double>size[1] | 62 y_1 = 1 / <double>size[1] |
62 tox, toy = sprite.texoffsets | 63 tox, toy = sprite.texoffsets |
65 ty * y_1 + toy, | 66 ty * y_1 + toy, |
66 (ty + th) * y_1 + toy) | 67 (ty + th) * y_1 + toy) |
67 | 68 |
68 key = ((<Texture>sprite.anm.texture).key << 1) | sprite.blendfunc | 69 key = ((<Texture>sprite.anm.texture).key << 1) | sprite.blendfunc |
69 r, g, b = sprite.color | 70 r, g, b = sprite.color |
70 values = tuple([x for x in vertmat.data[:12]]), uvs, (r, g, b, sprite.alpha) | 71 values = tuple([x for x in (<float*>&vertmat)[:12]]), uvs, (r, g, b, sprite.alpha) |
71 sprite._rendering_data = key, values | 72 sprite._rendering_data = key, values |
72 sprite.changed = False | 73 sprite.changed = False |
73 | 74 |
74 return sprite._rendering_data | 75 return sprite._rendering_data |