Mercurial > touhou
comparison python/src/glide/mod.rs @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
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771:79c3f782dd41 | 772:7492d384d122 |
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1 use pyo3::prelude::*; | |
2 use pyo3::types::{PyList, PyDict, PySequence}; | |
3 use pyo3::exceptions::PyTypeError; | |
4 use std::collections::{HashMap, BTreeMap}; | |
5 use image::GenericImageView; | |
6 | |
7 mod gr; | |
8 | |
9 #[inline(always)] | |
10 fn pixel_to_rgb332(pixel: [u8; 4]) -> [u8; 1] { | |
11 [(pixel[0] & 0xe0) | ((pixel[1] >> 3) & 0x1c) | (pixel[2] >> 6)] | |
12 } | |
13 | |
14 #[inline(always)] | |
15 fn pixel_to_argb8332(pixel: [u8; 4]) -> [u8; 2] { | |
16 [(pixel[0] & 0xe0) | ((pixel[1] >> 3) & 0x1c) | (pixel[2] >> 6), pixel[3]] | |
17 } | |
18 | |
19 #[inline(always)] | |
20 fn pixel_to_argb4444(pixel: [u8; 4]) -> [u8; 2] { | |
21 [(pixel[1] & 0xf0) | (pixel[2] >> 4), (pixel[3] & 0xf0) | (pixel[0] >> 4)] | |
22 } | |
23 | |
24 #[inline(always)] | |
25 fn pixel_to_argb1555(pixel: [u8; 4]) -> [u8; 2] { | |
26 [((pixel[1] << 2) & 0xe0) | (pixel[2] >> 3), (pixel[3] & 0x80) | ((pixel[0] >> 1) & 0x7c) | (pixel[1] >> 6)] | |
27 } | |
28 | |
29 #[inline(always)] | |
30 fn pixel_to_rgb565(pixel: [u8; 4]) -> [u8; 2] { | |
31 [((pixel[1] << 3) & 0xe0) | (pixel[2] >> 3), (pixel[0] & 0xf8) | (pixel[1] >> 5)] | |
32 } | |
33 | |
34 fn merge_alpha(rgb: &image::DynamicImage, alpha: &image::DynamicImage) -> Vec<u8> { | |
35 let alpha = match alpha.grayscale() { | |
36 image::DynamicImage::ImageLuma8(img) => img, | |
37 foo => panic!("TODO {:?} {:?}", alpha, foo), | |
38 }; | |
39 rgb | |
40 .pixels() | |
41 .zip(alpha.pixels()) | |
42 .map(|((_x, _y, rgb), alpha)| pixel_to_argb4444([rgb[0], rgb[1], rgb[2], alpha[0]])) | |
43 .flatten() | |
44 .collect::<Vec<_>>() | |
45 } | |
46 | |
47 #[derive(Debug)] | |
48 struct TextureManager { | |
49 tmu: u32, | |
50 next_tex_location: u32, | |
51 max_tex_location: u32, | |
52 textures: BTreeMap<u32, gr::TextureFormat>, | |
53 } | |
54 | |
55 impl TextureManager { | |
56 fn new(tmu: u32) -> TextureManager { | |
57 let next_tex_location = gr::tex_min_address(tmu); | |
58 let max_tex_location = gr::tex_max_address(tmu); | |
59 let textures = BTreeMap::new(); | |
60 TextureManager { | |
61 tmu, | |
62 next_tex_location, | |
63 max_tex_location, | |
64 textures, | |
65 } | |
66 } | |
67 | |
68 fn download(&mut self, tex: &gr::TexInfo) -> PyResult<u32> { | |
69 let location = self.next_tex_location; | |
70 let size = gr::tex_calc_mem_required(tex.small_lod, tex.large_lod, tex.aspect, tex.format); | |
71 if location + size > self.max_tex_location { | |
72 return Err(PyTypeError::new_err("Out of memory")); | |
73 } | |
74 gr::tex_download_mip_map(self.tmu, location, gr::EvenOdd::Both, tex); | |
75 self.next_tex_location += size; | |
76 self.textures.insert(location, tex.format); | |
77 Ok(location) | |
78 } | |
79 | |
80 fn get(&self, address: u32) -> gr::TexInfo { | |
81 if let Some(&format) = self.textures.get(&address) { | |
82 gr::TexInfo::new(256, 256, format) | |
83 } else { | |
84 unreachable!("Not uploaded texture at address 0x{:08x}!", address); | |
85 } | |
86 } | |
87 } | |
88 | |
89 #[pyclass] | |
90 struct GameRenderer { | |
91 #[pyo3(get, set)] | |
92 size: (u32, u32, u32, u32), | |
93 | |
94 texture_manager: TextureManager, | |
95 } | |
96 | |
97 #[pymethods] | |
98 impl GameRenderer { | |
99 #[new] | |
100 fn new() -> GameRenderer { | |
101 let size = (0, 0, 0, 0); | |
102 let texture_manager = TextureManager::new(0); | |
103 GameRenderer { | |
104 size, | |
105 texture_manager, | |
106 } | |
107 } | |
108 | |
109 fn start(&self, common: PyObject) { | |
110 gr::color_combine_function(gr::ColorCombineFnc::TextureTimesItrgb); | |
111 gr::alpha_blend_function(gr::Blend::SrcAlpha, gr::Blend::OneMinusSrcAlpha, gr::Blend::One, gr::Blend::Zero); | |
112 gr::alpha_source(gr::AlphaSource::TextureAlphaTimesIteratedAlpha); | |
113 gr::tex_combine_function(0, gr::TextureCombineFnc::Decal); | |
114 } | |
115 | |
116 fn load_textures(&mut self, py: Python, anms: HashMap<String, Vec<PyObject>>) -> PyResult<()> { | |
117 for (filename, anm) in anms { | |
118 for anm in anm { | |
119 let png_rgb: String = anm.getattr(py, "first_name")?.extract(py)?; | |
120 let png_alpha: Option<String> = anm.getattr(py, "secondary_name")?.extract(py)?; | |
121 let (_, png_rgb) = png_rgb.rsplit_once('/').unwrap(); | |
122 use std::path::PathBuf; | |
123 let texture_address = if let Some(png_alpha) = png_alpha { | |
124 let (_, png_alpha) = png_alpha.rsplit_once('/').unwrap(); | |
125 //image::load_from_memory_with_format(b"", image::ImageFormat::Png).unwrap(); | |
126 let rgb = image::open(["/", "tmp", "touhou", png_rgb].iter().collect::<PathBuf>()).unwrap(); | |
127 let alpha = image::open(["/", "tmp", "touhou", png_alpha].iter().collect::<PathBuf>()).unwrap(); | |
128 assert_eq!(rgb.dimensions(), alpha.dimensions()); | |
129 let (width, height) = rgb.dimensions(); | |
130 let rgba = merge_alpha(&rgb, &alpha); | |
131 let tex = gr::TexInfo::with_data(width, height, gr::TextureFormat::Argb4444, &rgba); | |
132 self.texture_manager.download(&tex)? | |
133 } else { | |
134 //image::load_from_memory_with_format(b"", image::ImageFormat::Png).unwrap(); | |
135 let rgb = image::open(["/", "tmp", "touhou", png_rgb].iter().collect::<PathBuf>()).unwrap(); | |
136 let (width, height) = rgb.dimensions(); | |
137 let rgb = rgb.pixels() | |
138 .map(|(x, y, rgb)| pixel_to_rgb565([rgb[0], rgb[1], rgb[2], 0xff])) | |
139 .flatten() | |
140 .collect::<Vec<_>>(); | |
141 let tex = gr::TexInfo::with_data(width, height, gr::TextureFormat::Rgb565, &rgb); | |
142 self.texture_manager.download(&tex)? | |
143 }; | |
144 anm.setattr(py, "texture", texture_address)?; | |
145 let texture: u32 = anm.getattr(py, "texture")?.extract(py)?; | |
146 } | |
147 } | |
148 Ok(()) | |
149 } | |
150 | |
151 fn load_background(&self, background: PyObject) { | |
152 println!("TODO: GameRenderer::load_background({background})"); | |
153 } | |
154 | |
155 fn render_elements(&self, py: Python, elements: &PyList, shift: (f32, f32)) -> PyResult<()> { | |
156 let module = py.import("pytouhou.ui.glide.sprite")?; | |
157 let get_sprite_rendering_data = module.getattr("get_sprite_rendering_data")?; | |
158 let mut prev_texture = u32::MAX; | |
159 for element in elements.iter() { | |
160 /* | |
161 // TODO: only for enemies. | |
162 let visible: bool = element.getattr("visible")?.extract()?; | |
163 if !visible { | |
164 continue; | |
165 } | |
166 */ | |
167 let x: f32 = element.getattr("x")?.extract()?; | |
168 let y: f32 = element.getattr("y")?.extract()?; | |
169 let sprite = element.getattr("sprite")?; | |
170 if !sprite.is_none() { | |
171 let (pos, mut texcoords, color): ([f32; 12], [f32; 4], u32) = get_sprite_rendering_data.call1((sprite,))?.extract()?; | |
172 for coord in &mut texcoords { | |
173 *coord *= 256.0; | |
174 } | |
175 let anm = sprite.getattr("anm")?; | |
176 let texture = anm.getattr("texture")?.extract()?; | |
177 if texture != prev_texture { | |
178 let tex = self.texture_manager.get(texture); | |
179 gr::tex_source(0, texture, gr::EvenOdd::Both, &tex); | |
180 prev_texture = texture; | |
181 } | |
182 draw_triangle(x + shift.0, y + shift.1, pos, texcoords, color); | |
183 } | |
184 } | |
185 Ok(()) | |
186 } | |
187 | |
188 fn render(&self, py: Python, game: PyObject) -> PyResult<()> { | |
189 gr::buffer_clear(0x000000ff, 0xff, 0xffff); | |
190 for things in ["enemies", "effects", "players_bullets"/*, "lasers_sprites()"*/, "players"/*, "msg_sprites()"*/, "bullets", "lasers", "cancelled_bullets", "items", "labels"] { | |
191 let things = game.getattr(py, things)?; | |
192 let things: &PyList = things.extract(py)?; | |
193 self.render_elements(py, things, (32.0, 16.0))?; | |
194 } | |
195 let interface = game.getattr(py, "interface")?; | |
196 let boss = game.getattr(py, "boss")?; | |
197 self.render_interface(py, interface, !boss.is_none(py))?; | |
198 Ok(()) | |
199 } | |
200 | |
201 fn render_interface(&self, py: Python, interface: PyObject, boss: bool) -> PyResult<()> { | |
202 let items = interface.getattr(py, "items")?; | |
203 let items: &PyList = items.extract(py)?; | |
204 self.render_elements(py, items, (0.0, 0.0))?; | |
205 /* | |
206 // TODO: figure out why this doesn’t render alphanumeric characters. | |
207 let labels = interface.getattr(py, "labels")?; | |
208 let labels: &PyDict = labels.extract(py)?; | |
209 self.render_elements(py, labels.values(), (0.0, 0.0))?; | |
210 */ | |
211 if boss { | |
212 let items = interface.getattr(py, "boss_items")?; | |
213 let items: &PyList = items.extract(py)?; | |
214 self.render_elements(py, items, (0.0, 0.0))?; | |
215 } | |
216 Ok(()) | |
217 } | |
218 } | |
219 | |
220 fn draw_triangle(ox: f32, oy: f32, pos: [f32; 12], texcoords: [f32; 4], color: u32) { | |
221 let a = gr::Vertex::new(ox + pos[0], oy + pos[4], texcoords[0], texcoords[2], color); | |
222 let b = gr::Vertex::new(ox + pos[1], oy + pos[5], texcoords[1], texcoords[2], color); | |
223 let c = gr::Vertex::new(ox + pos[2], oy + pos[6], texcoords[1], texcoords[3], color); | |
224 let d = gr::Vertex::new(ox + pos[3], oy + pos[7], texcoords[0], texcoords[3], color); | |
225 gr::draw_triangle(&a, &b, &c); | |
226 gr::draw_triangle(&a, &c, &d); | |
227 } | |
228 | |
229 #[pyfunction] | |
230 fn init(options: HashMap<String, String>) { | |
231 gr::glide_init(); | |
232 gr::sst_select(0); | |
233 } | |
234 | |
235 #[pyfunction] | |
236 fn shutdown() { | |
237 gr::glide_shutdown(); | |
238 } | |
239 | |
240 #[pyfunction] | |
241 fn create_window(title: &str, posx: u32, posy: u32, width: u32, height: u32, frameskip: u32) { | |
242 gr::sst_win_open(640, 480, 60); | |
243 } | |
244 | |
245 #[pyfunction] | |
246 fn buffer_swap() { | |
247 gr::buffer_swap(1); | |
248 } | |
249 | |
250 pub fn module(py: Python) -> PyResult<&PyModule> { | |
251 let m = PyModule::new(py, "glide")?; | |
252 m.add_class::<GameRenderer>()?; | |
253 m.add_function(wrap_pyfunction!(init, m)?)?; | |
254 m.add_function(wrap_pyfunction!(shutdown, m)?)?; | |
255 m.add_function(wrap_pyfunction!(create_window, m)?)?; | |
256 m.add_function(wrap_pyfunction!(buffer_swap, m)?)?; | |
257 Ok(&m) | |
258 } |