comparison pytouhou/ui/background.pyx @ 435:878273a984c4

Improve Matrix representation, using float[16] instead of imbricated python lists.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 07 Aug 2013 11:34:40 +0200
parents 5d7bb2fd74f7
children d56536ef28e8
comparison
equal deleted inserted replaced
434:18e4b121646b 435:878273a984c4
77 77
78 for ox, oy, oz, model_id, model in background.object_instances: 78 for ox, oy, oz, model_id, model in background.object_instances:
79 for ox2, oy2, oz2, width_override, height_override, sprite in model: 79 for ox2, oy2, oz2, width_override, height_override, sprite in model:
80 #TODO: view frustum culling 80 #TODO: view frustum culling
81 key, (vertices, uvs, colors) = get_sprite_rendering_data(sprite) 81 key, (vertices, uvs, colors) = get_sprite_rendering_data(sprite)
82 (x1, y1, z1), (x2, y2, z2), (x3, y3, z3), (x4, y4, z4) = vertices 82 x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = vertices
83 left, right, bottom, top = uvs 83 left, right, bottom, top = uvs
84 r, g, b, a = colors 84 r, g, b, a = colors
85 85
86 vertex_buffer[nb_vertices] = Vertex(x1 + ox + ox2, y1 + oy + oy2, z1 + oz + oz2, left, bottom, r, g, b, a) 86 vertex_buffer[nb_vertices] = Vertex(x1 + ox + ox2, y1 + oy + oy2, z1 + oz + oz2, left, bottom, r, g, b, a)
87 vertex_buffer[nb_vertices+1] = Vertex(x2 + ox + ox2, y2 + oy + oy2, z2 + oz + oz2, right, bottom, r, g, b, a) 87 vertex_buffer[nb_vertices+1] = Vertex(x2 + ox + ox2, y2 + oy + oy2, z2 + oz + oz2, right, bottom, r, g, b, a)