comparison pytouhou/games/pcb.py @ 232:8843e26f80c3

Hopefully implement “accelerating” bullets
author Thibaut Girka <thib@sitedethib.com>
date Sat, 31 Dec 2011 02:15:51 +0100
parents 0595315d3880
children e59bd7979ddc
comparison
equal deleted inserted replaced
231:c417bb6c98bf 232:8843e26f80c3
137 y = origin.y + shot.pos[1] 137 y = origin.y + shot.pos[1]
138 138
139 bullets.append(Bullet((x, y), self.bullet_type, 0, 139 bullets.append(Bullet((x, y), self.bullet_type, 0,
140 shot.angle, shot.speed, 140 shot.angle, shot.speed,
141 (0, 0, 0, 0, 0., 0., 0., 0.), 141 (0, 0, 0, 0, 0., 0., 0., 0.),
142 0, self, self._game, player_bullet=True, damage=shot.damage, hitbox=shot.hitbox)) 142 0, self, self._game, player_bullet=True,
143 damage=shot.damage, hitbox=shot.hitbox))