comparison pytouhou/games/eosd.py @ 312:8d1768fa4cbb

Fix Remilia's “Red Magic”.
author Thibaut Girka <thib@sitedethib.com>
date Wed, 14 Mar 2012 19:05:23 +0100
parents 5492472963b0
children 61adb5453e46
comparison
equal deleted inserted replaced
311:550ec10cccbc 312:8d1768fa4cbb
33 nb_bullets_max=640, width=384, height=448, prng=None): 33 nb_bullets_max=640, width=384, height=448, prng=None):
34 34
35 if not bullet_types: 35 if not bullet_types:
36 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',)) 36 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',))
37 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) 37 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',))
38 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4), 38 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4,
39 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6), 39 type_id=0),
40 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4), 40 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6,
41 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6), 41 type_id=1),
42 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5), 42 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4,
43 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4), 43 type_id=2),
44 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6,
45 type_id=3),
46 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5,
47 type_id=4),
48 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4,
49 type_id=5),
44 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16, 50 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16,
45 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0)), 51 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
52 type_id=6),
46 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11, 53 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11,
47 launch_anim_offsets=(1,)*28), 54 launch_anim_offsets=(1,)*28,
55 type_id=7),
48 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9, 56 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9,
49 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0)), 57 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
58 type_id=8),
50 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32, 59 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32,
51 launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8))] 60 launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8),
61 type_id=9)]
52 62
53 if not laser_types: 63 if not laser_types:
54 laser_types = [LaserType(etama3, 9), 64 laser_types = [LaserType(etama3, 9),
55 LaserType(etama3, 10)] 65 LaserType(etama3, 10)]
56 66