Mercurial > touhou
comparison examples/anmrenderer.rs @ 707:987409d48991
Switch to versioned luminance now that it got released, not hardcoded paths.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 24 Aug 2019 19:30:59 +0200 |
parents | bca515da9047 |
children | 3954801b6299 |
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706:bca515da9047 | 707:987409d48991 |
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6 use luminance::render_state::RenderState; | 6 use luminance::render_state::RenderState; |
7 use luminance::shader::program::{Program, Uniform}; | 7 use luminance::shader::program::{Program, Uniform}; |
8 use luminance::tess::{Mode, TessBuilder}; | 8 use luminance::tess::{Mode, TessBuilder}; |
9 use luminance::texture::{Dim2, Flat}; | 9 use luminance::texture::{Dim2, Flat}; |
10 use luminance_derive::{Semantics, Vertex, UniformInterface}; | 10 use luminance_derive::{Semantics, Vertex, UniformInterface}; |
11 use luminance_glfw::event::{Action, Key, WindowEvent}; | 11 use luminance_glfw::{Action, Key, WindowEvent, GlfwSurface, Surface, WindowDim, WindowOpt}; |
12 use luminance_glfw::surface::{GlfwSurface, Surface, WindowDim, WindowOpt}; | |
13 use touhou::th06::anm0::Anm0; | 12 use touhou::th06::anm0::Anm0; |
14 use touhou::th06::anm0_vm::{AnmRunner, Sprite, Vertex as FakeVertex}; | 13 use touhou::th06::anm0_vm::{AnmRunner, Sprite, Vertex as FakeVertex}; |
15 use touhou::util::math::{perspective, setup_camera}; | 14 use touhou::util::math::{perspective, setup_camera}; |
16 use touhou::util::prng::Prng; | 15 use touhou::util::prng::Prng; |
17 use std::cell::RefCell; | 16 use std::cell::RefCell; |