Mercurial > touhou
comparison pytouhou/game/enemy.pxd @ 564:a0fa01cd9f70
Make Enemy.get_angle able to target any Element, not only Player.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 12 Jun 2014 18:41:01 +0200 |
parents | bcff39c920ab |
children | 3c2f96f1d715 |
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563:ab0a5580bc40 | 564:a0fa01cd9f70 |
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37 double angle, speed, start_offset, end_offset, max_length, | 37 double angle, speed, start_offset, end_offset, max_length, |
38 width, start_duration, duration, end_duration, | 38 width, start_duration, duration, end_duration, |
39 grazing_delay, grazing_extra_duration, unknown, | 39 grazing_delay, grazing_extra_duration, unknown, |
40 tuple offset=*) | 40 tuple offset=*) |
41 cpdef Player select_player(self, list players=*) | 41 cpdef Player select_player(self, list players=*) |
42 cpdef double get_player_angle(self, tuple pos=*, Player player=*) except 42 | 42 cpdef double get_angle(self, Element target, tuple pos=*) except 42 |
43 cpdef set_anim(self, index) | 43 cpdef set_anim(self, index) |
44 cdef void die_anim(self) except * | 44 cdef void die_anim(self) except * |
45 cdef void drop_particles(self, long number, long color) except * | 45 cdef void drop_particles(self, long number, long color) except * |
46 cpdef set_aux_anm(self, long number, long index) | 46 cpdef set_aux_anm(self, long number, long index) |
47 cpdef set_pos(self, double x, double y, double z) | 47 cpdef set_pos(self, double x, double y, double z) |