Mercurial > touhou
comparison stageviewer.py @ 37:a10e3f44a883
Add alpha (anm0 instruction 3) support
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 14 Aug 2011 18:00:06 +0200 |
parents | bf225780973f |
children | e01e88b06a13 |
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36:f46c18872796 | 37:a10e3f44a883 |
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38 glEnable(GL_TEXTURE_2D) | 38 glEnable(GL_TEXTURE_2D) |
39 glEnable(GL_FOG) | 39 glEnable(GL_FOG) |
40 glHint(GL_FOG_HINT, GL_NICEST) | 40 glHint(GL_FOG_HINT, GL_NICEST) |
41 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) | 41 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
42 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) | 42 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) |
43 glEnableClientState(GL_COLOR_ARRAY) | |
43 glEnableClientState(GL_VERTEX_ARRAY) | 44 glEnableClientState(GL_VERTEX_ARRAY) |
44 glEnableClientState(GL_TEXTURE_COORD_ARRAY) | 45 glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
45 | 46 |
46 # Load data | 47 # Load data |
47 with open(path, 'rb') as file: | 48 with open(path, 'rb') as file: |
93 gluLookAt(192., 224., - 835.979370 * dz, | 94 gluLookAt(192., 224., - 835.979370 * dz, |
94 192., 224. - dy, 750 - 835.979370 * dz, 0., -1., 0.) #TODO: 750 might not be accurate | 95 192., 224. - dy, 750 - 835.979370 * dz, 0., -1., 0.) #TODO: 750 might not be accurate |
95 #print(glGetFloat(GL_MODELVIEW_MATRIX)) | 96 #print(glGetFloat(GL_MODELVIEW_MATRIX)) |
96 glTranslatef(-x, -y, -z) | 97 glTranslatef(-x, -y, -z) |
97 | 98 |
98 for texture_key, (nb_vertices, vertices, uvs) in background.objects_by_texture.items(): | 99 for texture_key, (nb_vertices, vertices, uvs, colors) in background.objects_by_texture.items(): |
99 glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key]) | 100 glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key]) |
100 glVertexPointer(3, GL_FLOAT, 0, vertices) | 101 glVertexPointer(3, GL_FLOAT, 0, vertices) |
101 glTexCoordPointer(2, GL_FLOAT, 0, uvs) | 102 glTexCoordPointer(2, GL_FLOAT, 0, uvs) |
103 glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors) | |
102 glDrawArrays(GL_QUADS, 0, nb_vertices) | 104 glDrawArrays(GL_QUADS, 0, nb_vertices) |
103 | 105 |
104 #TODO: show the game itself | 106 #TODO: show the game itself |
105 # It is displayed on (0, 0, 0), (0, 448, 0), (388, 448, 0), (388, 0, 0) | 107 # It is displayed on (0, 0, 0), (0, 448, 0), (388, 448, 0), (388, 0, 0) |
106 # using a camera at (192, 224, -835.979370) looking right behind itself | 108 # using a camera at (192, 224, -835.979370) looking right behind itself |