comparison pytouhou/game/sprite.py @ 69:a142e57218a0

Refactor. Move VMs to pytouhou.vm.
author Thibaut Girka <thib@sitedethib.com>
date Sat, 27 Aug 2011 10:58:54 +0200
parents 0886994029e4
children a03d7a94b997
comparison
equal deleted inserted replaced
68:a2459defd4b6 69:a142e57218a0
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ## GNU General Public License for more details. 12 ## GNU General Public License for more details.
13 ## 13 ##
14 14
15 15
16 from random import randrange
17 from struct import unpack
18
19 from pytouhou.utils.matrix import Matrix 16 from pytouhou.utils.matrix import Matrix
20 from pytouhou.utils.helpers import get_logger
21
22 logger = get_logger(__name__)
23 17
24 18
25 class AnmWrapper(object): 19 class AnmWrapper(object):
26 def __init__(self, anm_files): 20 def __init__(self, anm_files):
27 self.anm_files = list(anm_files) 21 self.anm_files = list(anm_files)
28 22
29 def get_sprite(self, script_index): 23
24 def get_sprite(self, sprite_index):
25 for anm in self.anm_files:
26 if sprite_index in anm.sprites:
27 return anm, anm.sprites[sprite_index]
28 raise IndexError
29
30
31 def get_script(self, script_index):
30 for anm in self.anm_files: 32 for anm in self.anm_files:
31 if script_index in anm.scripts: 33 if script_index in anm.scripts:
32 return anm, Sprite(anm, script_index) 34 return anm, anm.scripts[script_index]
35 raise IndexError
33 36
34 37
35 38
36 class Sprite(object): 39 class Sprite(object):
37 def __init__(self, anm, script_index): 40 def __init__(self):
38 self.anm = anm 41 self.anm = None
39 self.script_index = script_index 42 self._removed = False
43 self._changed = False
44
40 self.texcoords = (0, 0, 0, 0) # x, y, width, height 45 self.texcoords = (0, 0, 0, 0) # x, y, width, height
41 self.texoffsets = (0., 0.) 46 self.texoffsets = (0., 0.)
42 self.mirrored = False 47 self.mirrored = False
43 self.rescale = (1., 1.) 48 self.rescale = (1., 1.)
44 self.scale_speed = (0., 0.) 49 self.scale_speed = (0., 0.)
45 self.rotations_3d = (0., 0., 0.) 50 self.rotations_3d = (0., 0., 0.)
46 self.rotations_speed_3d = (0., 0., 0.) 51 self.rotations_speed_3d = (0., 0., 0.)
47 self.corner_relative_placement = False 52 self.corner_relative_placement = False
48 self.instruction_pointer = 0
49 self.keep_still = False
50 self.playing = True
51 self.frame = 0 53 self.frame = 0
52 self.color = (255, 255, 255) 54 self.color = (255, 255, 255)
53 self.alpha = 255 55 self.alpha = 255
54 self._uvs = [] 56 self._uvs = []
55 self._vertices = [] 57 self._vertices = []
93 assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.) 95 assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.)
94 self._colors = [(self.color[0], self.color[1], self.color[2], self.alpha)] * 4 96 self._colors = [(self.color[0], self.color[1], self.color[2], self.alpha)] * 4
95 self._uvs, self._vertices = uvs, zip(d[0], d[1], d[2]) 97 self._uvs, self._vertices = uvs, zip(d[0], d[1], d[2])
96 98
97 99
100 def update(self):
101 if self.rotations_speed_3d != (0., 0., 0.) or self.scale_speed != (0., 0.):
102 ax, ay, az = self.rotations_3d
103 sax, say, saz = self.rotations_speed_3d
104 self.rotations_3d = ax + sax, ay + say, az + saz
105 self.rescale = self.rescale[0] + self.scale_speed[0], self.rescale[1] + self.scale_speed[1]
106 self._changed = True
98 107
99 def update(self):
100 if not self.playing:
101 return False
102
103 changed = False
104 if not self.keep_still:
105 script = self.anm.scripts[self.script_index]
106 frame = self.frame
107 while True:
108 try:
109 frame, instr_type, args = script[self.instruction_pointer]
110 except IndexError:
111 self.playing = False
112 return False
113
114 if frame > self.frame:
115 break
116 else:
117 self.instruction_pointer += 1
118 if frame == self.frame:
119 changed = True
120 if instr_type == 0:
121 self.playing = False
122 return False
123 if instr_type == 1:
124 #TODO: handle out-of-anm sprites
125 self.texcoords = self.anm.sprites[args[0]]
126 elif instr_type == 2:
127 self.rescale = args
128 elif instr_type == 3:
129 self.alpha = args[0] % 256 #TODO
130 elif instr_type == 4:
131 b, g, r = args
132 self.color = (r, g, b)
133 elif instr_type == 5:
134 self.instruction_pointer, = args
135 self.frame = script[self.instruction_pointer][0]
136 elif instr_type == 7:
137 self.mirrored = not self.mirrored
138 elif instr_type == 9:
139 self.rotations_3d = args
140 elif instr_type == 10:
141 self.rotations_speed_3d = args
142 elif instr_type == 11:
143 self.scale_speed = args
144 elif instr_type == 16:
145 #TODO: handle out-of-anm sprites
146 #TODO: use the game's PRNG?
147 self.texcoords = self.anm.sprites[args[0] + randrange(args[1])]
148 elif instr_type == 23:
149 self.corner_relative_placement = True #TODO
150 elif instr_type == 27:
151 tox, toy = self.texoffsets
152 self.texoffsets = tox + args[0], toy
153 elif instr_type == 28:
154 tox, toy = self.texoffsets
155 self.texoffsets = tox, toy + args[0]
156 elif instr_type in (15, 21):
157 self.keep_still = True
158 break
159 else:
160 logger.warn('unhandled instruction %d (args: %r)', instr_type, args)
161 self.frame += 1
162
163 ax, ay, az = self.rotations_3d
164 sax, say, saz = self.rotations_speed_3d
165 self.rotations_3d = ax + sax, ay + say, az + saz
166 self.rescale = self.rescale[0] + self.scale_speed[0], self.rescale[1] + self.scale_speed[1]
167
168 if self.rotations_speed_3d != (0., 0., 0.) or self.scale_speed != (0., 0.):
169 return True
170
171 return changed
172