Mercurial > touhou
comparison pytouhou/game/player.pyx @ 617:a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 29 Mar 2015 00:08:20 +0100 |
parents | 2cf518129725 |
children |
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616:4ce3ef053a25 | 617:a6af3ff86612 |
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66 self.set_anim(0) | 66 self.set_anim(0) |
67 | 67 |
68 self.death_time = 0 | 68 self.death_time = 0 |
69 | 69 |
70 | 70 |
71 cdef void set_anim(self, index) except *: | 71 cdef bint set_anim(self, index) except True: |
72 self.sprite = Sprite() | 72 self.sprite = Sprite() |
73 self.anmrunner = ANMRunner(self.anm, index, self.sprite) | 73 self.anmrunner = ANMRunner(self.anm, index, self.sprite) |
74 | 74 |
75 | 75 |
76 cdef void play_sound(self, str name) except *: | 76 cdef bint play_sound(self, str name) except True: |
77 self._game.sfx_player.play('%s.wav' % name) | 77 self._game.sfx_player.play('%s.wav' % name) |
78 | 78 |
79 | 79 |
80 cdef void collide(self) except *: | 80 cdef bint collide(self) except True: |
81 if not self.invulnerable_time and not self.death_time and self.touchable: # Border Between Life and Death | 81 if not self.invulnerable_time and not self.death_time and self.touchable: # Border Between Life and Death |
82 self.death_time = self._game.frame | 82 self.death_time = self._game.frame |
83 self._game.new_effect((self.x, self.y), 17) | 83 self._game.new_effect((self.x, self.y), 17) |
84 self._game.modify_difficulty(-1600) | 84 self._game.modify_difficulty(-1600) |
85 self.play_sound('pldead00') | 85 self.play_sound('pldead00') |
93 | 93 |
94 def stop_focusing(self): | 94 def stop_focusing(self): |
95 self.focused = False | 95 self.focused = False |
96 | 96 |
97 | 97 |
98 cdef void fire(self) except *: | 98 cdef bint fire(self) except True: |
99 cdef long shot_power | 99 cdef long shot_power |
100 | 100 |
101 sht = self.focused_sht if self.focused else self.sht | 101 sht = self.focused_sht if self.focused else self.sht |
102 | 102 |
103 # Don’t use min() since sht.shots could be an empty dict. | 103 # Don’t use min() since sht.shots could be an empty dict. |