Mercurial > touhou
comparison pytouhou/game/player.pyx @ 617:a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
| author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
|---|---|
| date | Sun, 29 Mar 2015 00:08:20 +0100 |
| parents | 2cf518129725 |
| children |
comparison
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| 616:4ce3ef053a25 | 617:a6af3ff86612 |
|---|---|
| 66 self.set_anim(0) | 66 self.set_anim(0) |
| 67 | 67 |
| 68 self.death_time = 0 | 68 self.death_time = 0 |
| 69 | 69 |
| 70 | 70 |
| 71 cdef void set_anim(self, index) except *: | 71 cdef bint set_anim(self, index) except True: |
| 72 self.sprite = Sprite() | 72 self.sprite = Sprite() |
| 73 self.anmrunner = ANMRunner(self.anm, index, self.sprite) | 73 self.anmrunner = ANMRunner(self.anm, index, self.sprite) |
| 74 | 74 |
| 75 | 75 |
| 76 cdef void play_sound(self, str name) except *: | 76 cdef bint play_sound(self, str name) except True: |
| 77 self._game.sfx_player.play('%s.wav' % name) | 77 self._game.sfx_player.play('%s.wav' % name) |
| 78 | 78 |
| 79 | 79 |
| 80 cdef void collide(self) except *: | 80 cdef bint collide(self) except True: |
| 81 if not self.invulnerable_time and not self.death_time and self.touchable: # Border Between Life and Death | 81 if not self.invulnerable_time and not self.death_time and self.touchable: # Border Between Life and Death |
| 82 self.death_time = self._game.frame | 82 self.death_time = self._game.frame |
| 83 self._game.new_effect((self.x, self.y), 17) | 83 self._game.new_effect((self.x, self.y), 17) |
| 84 self._game.modify_difficulty(-1600) | 84 self._game.modify_difficulty(-1600) |
| 85 self.play_sound('pldead00') | 85 self.play_sound('pldead00') |
| 93 | 93 |
| 94 def stop_focusing(self): | 94 def stop_focusing(self): |
| 95 self.focused = False | 95 self.focused = False |
| 96 | 96 |
| 97 | 97 |
| 98 cdef void fire(self) except *: | 98 cdef bint fire(self) except True: |
| 99 cdef long shot_power | 99 cdef long shot_power |
| 100 | 100 |
| 101 sht = self.focused_sht if self.focused else self.sht | 101 sht = self.focused_sht if self.focused else self.sht |
| 102 | 102 |
| 103 # Don’t use min() since sht.shots could be an empty dict. | 103 # Don’t use min() since sht.shots could be an empty dict. |
