comparison pytouhou/ui/opengl/shader.pxd @ 617:a6af3ff86612

Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 29 Mar 2015 00:08:20 +0100
parents 538b52aafbca
children
comparison
equal deleted inserted replaced
616:4ce3ef053a25 617:a6af3ff86612
4 cdef class Shader: 4 cdef class Shader:
5 cdef GLuint handle 5 cdef GLuint handle
6 cdef bint linked 6 cdef bint linked
7 cdef dict location_cache 7 cdef dict location_cache
8 8
9 cdef void create_shader(self, const GLchar *string, GLenum_shader shader_type) except * 9 cdef bint create_shader(self, const GLchar *string, GLenum_shader shader_type) except True
10 cdef void link(self) except * 10 cdef bint link(self) except True
11 cdef GLint get_uniform_location(self, name) except -1 11 cdef GLint get_uniform_location(self, name) except -1
12 cdef void bind(self) nogil 12 cdef void bind(self) nogil
13 cdef void uniform_1(self, name, GLfloat val) except * 13 cdef bint uniform_1(self, name, GLfloat val) except True
14 cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * 14 cdef bint uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except True
15 cdef void uniform_matrix(self, name, Matrix *mat) except * 15 cdef bint uniform_matrix(self, name, Matrix *mat) except True