comparison pytouhou/game/game.py @ 293:ab618c2bbce8

Implement laser collision.
author Thibaut Girka <thib@sitedethib.com>
date Mon, 20 Feb 2012 18:58:07 +0100
parents 18e4ed141dd8
children 94c636f8f863
comparison
equal deleted inserted replaced
292:3a81b607f974 293:ab618c2bbce8
250 250
251 ghalf_size = player.graze_hitbox_half_size 251 ghalf_size = player.graze_hitbox_half_size
252 gx1, gx2 = px - ghalf_size, px + ghalf_size 252 gx1, gx2 = px - ghalf_size, px + ghalf_size
253 gy1, gy2 = py - ghalf_size, py + ghalf_size 253 gy1, gy2 = py - ghalf_size, py + ghalf_size
254 254
255 for laser in self.lasers:
256 if laser.check_collision((px, py)):
257 if player.state.invulnerable_time == 0:
258 player.collide()
259 elif laser.check_grazing((px, py)):
260 player.state.graze += 1 #TODO
261 player.state.score += 500 #TODO
262 self.modify_difficulty(+6) #TODO
263 self.new_particle((px, py), 0, .8, 192) #TODO
264
255 for bullet in self.bullets: 265 for bullet in self.bullets:
256 half_size = bullet.hitbox_half_size 266 half_size = bullet.hitbox_half_size
257 bx, by = bullet.x, bullet.y 267 bx, by = bullet.x, bullet.y
258 bx1, bx2 = bx - half_size[0], bx + half_size[0] 268 bx1, bx2 = bx - half_size[0], bx + half_size[0]
259 by1, by2 = by - half_size[1], by + half_size[1] 269 by1, by2 = by - half_size[1], by + half_size[1]