Mercurial > touhou
comparison pytouhou/game/effect.py @ 388:ac2891afb0bb
Make particles behave as in the original game.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Oct 2012 23:02:40 +0200 |
parents | 690b5faaa0e6 |
children | c9433188ffdb |
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387:e1f5dcd4b83e | 388:ac2891afb0bb |
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14 | 14 |
15 | 15 |
16 from pytouhou.game.sprite import Sprite | 16 from pytouhou.game.sprite import Sprite |
17 from pytouhou.vm.anmrunner import ANMRunner | 17 from pytouhou.vm.anmrunner import ANMRunner |
18 from pytouhou.utils.interpolator import Interpolator | 18 from pytouhou.utils.interpolator import Interpolator |
19 from math import pi | |
20 | 19 |
21 | 20 |
22 | 21 |
23 class Effect(object): | 22 class Effect(object): |
24 def __init__(self, pos, index, anm_wrapper): | 23 def __init__(self, pos, index, anm_wrapper): |
40 self.sprite = None | 39 self.sprite = None |
41 self.removed = True | 40 self.removed = True |
42 | 41 |
43 | 42 |
44 | 43 |
45 class Particle(object): | 44 class Particle(Effect): |
46 def __init__(self, start_pos, index, anm_wrapper, size, amp, game): | 45 def __init__(self, pos, index, anm_wrapper, amp, game, reverse=False, duration=24): |
47 self._game = game | 46 Effect.__init__(self, pos, index, anm_wrapper) |
48 | 47 |
49 self.sprite = Sprite() | 48 self.frame = 0 |
50 self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(index) | 49 self.duration = duration |
51 self.removed = False | |
52 self.objects = [self] | |
53 | 50 |
54 self.x, self.y = start_pos | 51 random_pos = (self.x + amp * game.prng.rand_double() - amp / 2, |
55 self.frame = 0 | 52 self.y + amp * game.prng.rand_double() - amp / 2) |
56 self.sprite.alpha = 128 | |
57 self.sprite.blendfunc = 1 | |
58 self.sprite.rescale = (size, size) | |
59 | 53 |
60 self.pos_interpolator = None | 54 if not reverse: |
61 self.scale_interpolator = None | 55 self.pos_interpolator = Interpolator((self.x, self.y), 0, |
62 self.rotations_interpolator = None | 56 random_pos, duration, formula=(lambda x: 2. * x - x ** 2)) |
63 self.alpha_interpolator = None | 57 else: |
64 | 58 self.pos_interpolator = Interpolator(random_pos, 0, |
65 self.amp = amp | 59 (self.x, self.y), duration, formula=(lambda x: 2. * x - x ** 2)) |
66 | 60 self.x, self.y = random_pos |
67 | |
68 def set_end_pos(self, amp): | |
69 end_pos = (self.x + amp * self._game.prng.rand_double() - amp/2, | |
70 self.y + amp * self._game.prng.rand_double() - amp/2) | |
71 | |
72 self.pos_interpolator = Interpolator((self.x, self.y), 0, | |
73 end_pos, 24, formula=(lambda x: 2. * x - x ** 2)) | |
74 self.scale_interpolator = Interpolator(self.sprite.rescale, 0, | |
75 (0., 0.), 24) | |
76 self.rotations_interpolator = Interpolator(self.sprite.rotations_3d, 0, | |
77 (0., 0., 2*pi), 24) | |
78 self.alpha_interpolator = Interpolator((self.sprite.alpha,), 0, | |
79 (0.,), 24) | |
80 | 61 |
81 | 62 |
82 def update(self): | 63 def update(self): |
83 if self.frame == 0: | 64 Effect.update(self) |
84 self.set_end_pos(self.amp) | |
85 | 65 |
86 if self.pos_interpolator: | 66 self.pos_interpolator.update(self.frame) |
87 self.pos_interpolator.update(self.frame) | 67 self.x, self.y = self.pos_interpolator.values |
88 self.x, self.y = self.pos_interpolator.values | |
89 | |
90 self.scale_interpolator.update(self.frame) | |
91 self.sprite.rescale = self.scale_interpolator.values | |
92 | |
93 self.rotations_interpolator.update(self.frame) | |
94 self.sprite.rotations_3d = self.rotations_interpolator.values | |
95 | |
96 self.alpha_interpolator.update(self.frame) | |
97 self.sprite.alpha, = self.alpha_interpolator.values | |
98 | |
99 self.sprite.changed = True | |
100 | |
101 if self.frame == 24: | |
102 self.removed = True | |
103 | 68 |
104 self.frame += 1 | 69 self.frame += 1 |
105 | 70 |