Mercurial > touhou
comparison pytouhou/ui/opengl/gamerenderer.pyx @ 519:b18f0bd30ad0
Optimise background rendering.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 07 Dec 2013 22:16:38 +0100 |
parents | dec43940f092 |
children | 6e3b3d5d4691 |
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518:75ae628522c9 | 519:b18f0bd30ad0 |
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55 def load_textures(self, dict anms): | 55 def load_textures(self, dict anms): |
56 self.texture_manager.load(anms) | 56 self.texture_manager.load(anms) |
57 | 57 |
58 | 58 |
59 def load_background(self, background): | 59 def load_background(self, background): |
60 self.background = background | |
60 if background is not None: | 61 if background is not None: |
61 self.background_renderer = BackgroundRenderer(self.use_fixed_pipeline) | 62 self.background_renderer = BackgroundRenderer(self.use_fixed_pipeline) |
62 self.background_renderer.load(background, self) | 63 self.background_renderer.load(background, self) |
63 else: | 64 else: |
64 self.background_renderer = None | 65 self.background_renderer = None |
112 self.game_shader.bind() | 113 self.game_shader.bind() |
113 self.game_shader.uniform_matrix('mvp', self.game_mvp) | 114 self.game_shader.uniform_matrix('mvp', self.game_mvp) |
114 | 115 |
115 self.render_elements([game.spellcard_effect]) | 116 self.render_elements([game.spellcard_effect]) |
116 elif self.background_renderer is not None: | 117 elif self.background_renderer is not None: |
117 back = self.background_renderer.background | 118 back = self.background |
118 x, y, z = back.position_interpolator.values | 119 x, y, z = back.position_interpolator.values |
119 dx, dy, dz = back.position2_interpolator.values | 120 dx, dy, dz = back.position2_interpolator.values |
120 fog_b, fog_g, fog_r, fog_start, fog_end = back.fog_interpolator.values | 121 fog_b, fog_g, fog_r, fog_start, fog_end = back.fog_interpolator.values |
121 | 122 |
122 # Those two lines may come from the difference between Direct3D and | 123 # Those two lines may come from the difference between Direct3D and |