comparison pytouhou/game/laser.py @ 430:c9433188ffdb

Remove AnmWrapper, since ANMs are lists of entries now.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 03 Aug 2013 15:49:04 +0200
parents b11953cf1d3b
children 1222341ea22c
comparison
equal deleted inserted replaced
429:40d5f3083ebc 430:c9433188ffdb
20 20
21 STARTING, STARTED, STOPPING = range(3) 21 STARTING, STARTED, STOPPING = range(3)
22 22
23 23
24 class LaserLaunchAnim(object): 24 class LaserLaunchAnim(object):
25 def __init__(self, laser, anm_wrapper, index): 25 def __init__(self, laser, anm, index):
26 self._laser = laser 26 self._laser = laser
27 self.sprite = Sprite() 27 self.sprite = Sprite()
28 self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(index) 28 self.sprite.anm = anm
29 self.sprite.texcoords = anm.sprites[index]
29 self.sprite.blendfunc = 1 30 self.sprite.blendfunc = 1
30 self.removed = False 31 self.removed = False
31 self.objects = [self] 32 self.objects = [self]
32 self.x, self.y = 0, 0 33 self.x, self.y = 0, 0
33 34
55 angle, speed, start_offset, end_offset, max_length, width, 56 angle, speed, start_offset, end_offset, max_length, width,
56 start_duration, duration, stop_duration, 57 start_duration, duration, stop_duration,
57 grazing_delay, grazing_extra_duration, 58 grazing_delay, grazing_extra_duration,
58 game): 59 game):
59 self._game = game 60 self._game = game
60 launch_anim = LaserLaunchAnim(self, laser_type.anm_wrapper, 61 launch_anim = LaserLaunchAnim(self, laser_type.anm,
61 laser_type.launch_anim_offsets[sprite_idx_offset] 62 laser_type.launch_anim_offsets[sprite_idx_offset]
62 + laser_type.launch_sprite_idx) 63 + laser_type.launch_sprite_idx)
63 self._game.effects.append(launch_anim) 64 self._game.effects.append(launch_anim)
64 self._laser_type = laser_type 65 self._laser_type = laser_type
65 self.state = STARTING 66 self.state = STARTING
95 self.sprite_idx_offset = sprite_idx_offset 96 self.sprite_idx_offset = sprite_idx_offset
96 97
97 lt = self._laser_type 98 lt = self._laser_type
98 self.sprite = Sprite() 99 self.sprite = Sprite()
99 self.sprite.angle = self.angle 100 self.sprite.angle = self.angle
100 self.anmrunner = ANMRunner(lt.anm_wrapper, lt.anim_index, 101 self.anmrunner = ANMRunner(lt.anm, lt.anim_index,
101 self.sprite, self.sprite_idx_offset) 102 self.sprite, self.sprite_idx_offset)
102 self.anmrunner.run_frame() 103 self.anmrunner.run_frame()
103 104
104 105
105 def _check_collision(self, point, border_size): 106 def _check_collision(self, point, border_size):
232 if sprite_idx_offset is not None: 233 if sprite_idx_offset is not None:
233 self.sprite_idx_offset = sprite_idx_offset 234 self.sprite_idx_offset = sprite_idx_offset
234 235
235 lt = self._laser_type 236 lt = self._laser_type
236 self.sprite = Sprite() 237 self.sprite = Sprite()
237 self.anmrunner = ANMRunner(lt.anm_wrapper, lt.anim_index, 238 self.anmrunner = ANMRunner(lt.anm, lt.anim_index,
238 self.sprite, self.sprite_idx_offset) 239 self.sprite, self.sprite_idx_offset)
239 #self.sprite.blendfunc = 1 #XXX 240 #self.sprite.blendfunc = 1 #XXX
240 self.anmrunner.run_frame() 241 self.anmrunner.run_frame()
241 242
242 243