Mercurial > touhou
comparison pytouhou/vm/eclrunner.py @ 250:cd4800154c9b
Change ECL special function 0 in order to match the game more closely (again)
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 22 Jan 2012 11:39:29 +0100 |
parents | 2ef8f4e181e3 |
children | 4b549894ef6b |
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249:2ef8f4e181e3 | 250:cd4800154c9b |
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896 bullet.delta = (0., 0.) | 896 bullet.delta = (0., 0.) |
897 bullet.set_anim(sprite_idx_offset=15) #TODO: check | 897 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
898 else: | 898 else: |
899 self._game.new_effect((self._enemy.x, self._enemy.y), 17) | 899 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
900 for bullet in self._game.bullets: | 900 for bullet in self._game.bullets: |
901 bullet.speed = 0.0 #TODO | 901 bullet.flags = 16 #TODO |
902 bullet.flags = 32 #TODO | 902 angle = pi + self._game.prng.rand_double() * 2. * pi |
903 bullet.attributes[4:5] = [0.006, 0.] #TODO | 903 bullet.attributes[4:6] = [0.01, angle] #TODO |
904 bullet.attributes[0] = -1 #TODO | |
904 bullet.update = bullet.update_full #TODO | 905 bullet.update = bullet.update_full #TODO |
905 bullet.angle = pi + self._game.prng.rand_double() * 2. * pi | 906 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
906 bullet.delta = (cos(bullet.angle) * bullet.speed, sin(bullet.angle) * bullet.speed) | |
907 elif function == 1: # Cirno | 907 elif function == 1: # Cirno |
908 offset = (self._game.prng.rand_uint16() % arg - arg / 2, | 908 offset = (self._game.prng.rand_uint16() % arg - arg / 2, |
909 self._game.prng.rand_uint16() % arg - arg / 2) | 909 self._game.prng.rand_uint16() % arg - arg / 2) |
910 self._enemy.fire(offset=offset) | 910 self._enemy.fire(offset=offset) |
911 elif function == 13: | 911 elif function == 13: |