comparison examples/eclrenderer.rs @ 670:cdb484115c5b

Use the requested rank in eclrenderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 12 Aug 2019 15:10:39 +0200
parents 965ecdbf0316
children ac092b70c39a
comparison
equal deleted inserted replaced
669:1bb8b34dbd32 670:cdb484115c5b
123 123
124 // TODO: seed this PRNG with a valid seed. 124 // TODO: seed this PRNG with a valid seed.
125 let prng = Rc::new(RefCell::new(Prng::new(0))); 125 let prng = Rc::new(RefCell::new(Prng::new(0)));
126 126
127 // Create the Game god object. 127 // Create the Game god object.
128 let game = Game::new(prng, Rank::Normal); 128 let game = Game::new(prng, rank);
129 let game = Rc::new(RefCell::new(game)); 129 let game = Rc::new(RefCell::new(game));
130 130
131 // And the enemy object. 131 // And the enemy object.
132 let enemy = Enemy::new(Position::new(0., 0.), 500, 0, 640, Rc::downgrade(&anm0), Rc::downgrade(&game)); 132 let enemy = Enemy::new(Position::new(0., 0.), 500, 0, 640, Rc::downgrade(&anm0), Rc::downgrade(&game));
133 let mut ecl_runner = EclRunner::new(&ecl, enemy.clone(), sub); 133 let mut ecl_runner = EclRunner::new(&ecl, enemy.clone(), sub);