Mercurial > touhou
comparison pytouhou/game/enemy.pyx @ 527:db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:19:08 +0100 |
parents | 292fea5c584e |
children | 53fa73932e9a |
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526:0b2a92a25245 | 527:db28538cd399 |
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308 (0.,), frame + duration - 1, | 308 (0.,), frame + duration - 1, |
309 formula) | 309 formula) |
310 | 310 |
311 | 311 |
312 cdef bint is_visible(self, long screen_width, long screen_height): | 312 cdef bint is_visible(self, long screen_width, long screen_height): |
313 cdef double tw, th | |
314 | |
315 if self.sprite is not None: | 313 if self.sprite is not None: |
316 if self.sprite.corner_relative_placement: | 314 if self.sprite.corner_relative_placement: |
317 raise Exception #TODO | 315 raise Exception #TODO |
318 _, _, tw, th = self.sprite.texcoords | 316 tw, th = self.sprite._texcoords[2], self.sprite._texcoords[3] |
319 else: | 317 else: |
320 tw, th = 0, 0 | 318 tw, th = 0., 0. |
321 | 319 |
322 x, y = self.x, self.y | 320 x, y = self.x, self.y |
323 max_x = tw / 2 | 321 max_x = tw / 2 |
324 max_y = th / 2 | 322 max_y = th / 2 |
325 | 323 |