Mercurial > touhou
comparison pytouhou/vm/eclrunner.py @ 299:e04e402e6380
Implemented Sakuya's time stop.
author | Elias Boutaleb <kagekyio@gmail.com> |
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date | Fri, 09 Mar 2012 21:43:33 +0100 |
parents | c074783d0847 |
children | 34ea45d95489 |
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298:92a6fd2632f1 | 299:e04e402e6380 |
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1019 [2, 3, 4], | 1019 [2, 3, 4], |
1020 [1, 4, 0], | 1020 [1, 4, 0], |
1021 [4, 2, 3]] | 1021 [4, 2, 3]] |
1022 character = self._enemy.select_player().state.character | 1022 character = self._enemy.select_player().state.character |
1023 self.variables[1:4] = values[character] | 1023 self.variables[1:4] = values[character] |
1024 elif function == 4: | |
1025 if arg == 1: | |
1026 self._game.time_stop = True | |
1027 else: | |
1028 self._game.time_stop = False | |
1024 elif function == 8: # Remilia’s magic | 1029 elif function == 8: # Remilia’s magic |
1025 bullet_attributes = [70, 1, 1, 1, 1, 0., 0., 0., 0.7, 0] | 1030 bullet_attributes = [70, 1, 1, 1, 1, 0., 0., 0., 0.7, 0] |
1026 n = 0 | 1031 n = 0 |
1027 for bullet in self._game.bullets: | 1032 for bullet in self._game.bullets: |
1028 if bullet._bullet_type.anim_index < 5: | 1033 if bullet._bullet_type.anim_index < 5: |