Mercurial > touhou
comparison pytouhou/game/player.py @ 379:e0e284fcb288
Make a sound when an enemy is hit.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 30 Aug 2012 11:34:56 +0200 |
parents | 94fdb6c782c1 |
children | c25530efea3b |
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378:11d895b6c0dc | 379:e0e284fcb288 |
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96 self.anmrunner = ANMRunner(self.anm_wrapper, index, self.sprite) | 96 self.anmrunner = ANMRunner(self.anm_wrapper, index, self.sprite) |
97 self.anmrunner.run_frame() | 97 self.anmrunner.run_frame() |
98 | 98 |
99 | 99 |
100 def play_sound(self, name): | 100 def play_sound(self, name): |
101 self._game.player_sfx.play('%s.wav' % name) | 101 self._game.sfx_player.play('%s.wav' % name) |
102 | 102 |
103 | 103 |
104 def collide(self): | 104 def collide(self): |
105 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death | 105 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death |
106 self.death_time = self._game.frame | 106 self.death_time = self._game.frame |